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Babushka/scripts/CSharp/Common/Farming
Katharina Ziolkowski c288af296c
made plants only grow when watered
6 months ago
..
FarmingControls2D.cs 🐛 removed stub code and unused signal from FarmingControls2D 6 months ago
FarmingControls2D.cs.uid WIP 2D rework 1 year ago
FieldActivator.cs 🐛 removed stub code and unused signal from FarmingControls2D 6 months ago
FieldActivator.cs.uid 🚧 farming rework part 2: you can now kinda "create" fields 6 months ago
FieldBehaviour2D.cs made plants only grow when watered 6 months ago
FieldBehaviour2D.cs.uid WIP 2D rework 1 year ago
FieldService2D.cs WIP moving seed to plant matching into separate system, making fields independent of specific plants. 9 months ago
FieldService2D.cs.uid WIP 2D rework 1 year ago
FieldState.cs Extracted FightAttack Enum in the hopes of fixing errors 10 months ago
FieldState.cs.uid Added Wellbehaviour and fixed door interaction to offer outlines 10 months ago
PlantBehaviour2D.cs made plants only grow when watered 6 months ago
PlantBehaviour2D.cs.uid minor changes after merge 1 year ago
PlantState.cs Extracted FightAttack Enum in the hopes of fixing errors 10 months ago
PlantState.cs.uid Added Wellbehaviour and fixed door interaction to offer outlines 10 months ago
VesnaBehaviour2D.cs 🐛 field creation at the same spot no longer possible, also watering works now. 6 months ago
VesnaBehaviour2D.cs.uid WIP 2D rework 1 year ago
WateringCanState.cs Added Quest field 9 months ago
WateringCanState.cs.uid wateringcanstate uid? 11 months ago
WellBehaviour.cs Added Wellbehaviour and fixed door interaction to offer outlines 10 months ago
WellBehaviour.cs.uid Added Wellbehaviour and fixed door interaction to offer outlines 10 months ago