Files
Babushka/scripts/CSharp/Common/Fight/FighterDamageIndicatorFlyingNumber.cs
T
2025-11-11 15:55:41 +01:00

22 lines
705 B
C#

using System;
using Godot;
namespace Babushka.scripts.CSharp.Common.Fight;
public partial class FighterDamageIndicatorFlyingNumber : Node2D
{
[Export] private Label _label;
public void Initialize(int number)
{
_label.Text = number.ToString();
var tween = CreateTween();
var xMovement = GD.RandRange(-150, 150);
var yMovement = GD.RandRange(-400, -250);
tween.Parallel().TweenProperty(this, "position:x", xMovement, .6);
tween.Parallel().TweenProperty(this, "position:y", yMovement, .6)
.SetEase(Tween.EaseType.Out).SetTrans(Tween.TransitionType.Quad);
tween.Chain().TweenCallback(Callable.From(QueueFree));
}
}