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Jeremy/Assets/Scripts/TrackStuff/MyButtonTrackMixer.cs
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2025-01-05 02:16:26 +01:00
using UnityEngine;
using UnityEngine.Playables;
public class MyButtonTrackMixer : PlayableBehaviour
{
public override void ProcessFrame(Playable playable, FrameData info, object playerData)
{
var myButton = playerData as MyButton;
if(!myButton){return;}
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myButton.isActive = false;
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for (var i = 0; i < playable.GetInputCount(); i++)
{
var inputWeight = playable.GetInputWeight(i);
if (inputWeight > 0)
{
myButton.isActive = true;
}
}
}
}