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using System;
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using UnityEngine;
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public class AnimationStarter : MonoBehaviour
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{
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[SerializeField]
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private Animation _animation;
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private void OnValidate()
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{
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if (!_animation && TryGetComponent<Animation>(out var animation))
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{
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_animation = animation;
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}
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}
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public void Play()
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{
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_animation.Play();
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}
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}
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