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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public class Timeline : MonoBehaviour
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{
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[Serializable]
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public class TimelineEvent
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{
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public float waitSeconds;
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public UnityEvent unityEvent;
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}
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[SerializeField]
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private List<TimelineEvent> _events;
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private void Start()
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{
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StartCoroutine(PlayTimeline());
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}
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private IEnumerator PlayTimeline()
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{
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foreach (var timelineEvent in _events)
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{
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yield return new WaitForSeconds(timelineEvent.waitSeconds);
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timelineEvent.unityEvent.Invoke();
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}
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}
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}
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