Added Music to timeline
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@@ -39,6 +39,37 @@ public class MusicManager : MonoBehaviour
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[SerializeField]
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private AudioSource _FinaleBuildUpSource;
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public void PlayMusicCozy()
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{
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currentTrack = Track.Cozy;
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}
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public void PlayMusicCozyPlusTrash()
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{
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currentTrack = Track.CozyPlusTrash;
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}
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public void PlayMusicBuilding()
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{
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currentTrack = Track.Building;
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}
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public void PlayMusicTurnAround()
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{
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currentTrack = Track.TurnAround;
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}
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public void PlayMusicTurnAroundPlusJeremyLives()
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{
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currentTrack = Track.TurnAroundPlusJeremyLives;
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}
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public void PlayMusicFinaleBuildUp()
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{
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currentTrack = Track.FinaleBuildUp;
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}
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public void PlayMusic(Track track)
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{
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currentTrack = track;
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@@ -0,0 +1,15 @@
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class ReturnToMainMenu : MonoBehaviour
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{
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Q))
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{
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SceneSwitcher.Instance.SwitchScene(0);
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 94d32097486fc794cb466619a9571d58
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