Added Music to timeline
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@@ -39,6 +39,37 @@ public class MusicManager : MonoBehaviour
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[SerializeField]
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private AudioSource _FinaleBuildUpSource;
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public void PlayMusicCozy()
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{
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currentTrack = Track.Cozy;
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}
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public void PlayMusicCozyPlusTrash()
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{
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currentTrack = Track.CozyPlusTrash;
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}
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public void PlayMusicBuilding()
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{
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currentTrack = Track.Building;
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}
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public void PlayMusicTurnAround()
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{
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currentTrack = Track.TurnAround;
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}
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public void PlayMusicTurnAroundPlusJeremyLives()
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{
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currentTrack = Track.TurnAroundPlusJeremyLives;
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}
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public void PlayMusicFinaleBuildUp()
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{
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currentTrack = Track.FinaleBuildUp;
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}
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public void PlayMusic(Track track)
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{
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currentTrack = track;
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