Changed Music triggering
This commit is contained in:
@@ -120,31 +120,34 @@ public class MusicManager : MonoBehaviour
|
||||
}
|
||||
|
||||
|
||||
if (currentTrack is Track.TurnAround or Track.TurnAroundPlusJeremyLives)
|
||||
if (currentTrack == Track.TurnAround)
|
||||
{
|
||||
if (!_TurnAroundSource.isPlaying)
|
||||
_TurnAroundSource.Play();
|
||||
|
||||
if(!_AdditiveJeremyLivesSource.isPlaying)
|
||||
_AdditiveJeremyLivesSource.Play();
|
||||
_TurnAroundSource.volume = Mathf.Clamp(_TurnAroundSource.volume + (fadeMultiplier * Time.deltaTime), 0, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
_TurnAroundSource.volume = Mathf.Clamp(_TurnAroundSource.volume - (fadeMultiplier * Time.deltaTime), 0, 1);
|
||||
if (_TurnAroundSource.volume == 0 && _TurnAroundSource.isPlaying)
|
||||
_TurnAroundSource.Stop();
|
||||
}
|
||||
|
||||
if(currentTrack == Track.TurnAroundPlusJeremyLives)
|
||||
{
|
||||
if (!_AdditiveJeremyLivesSource.isPlaying)
|
||||
_AdditiveJeremyLivesSource.Play();
|
||||
|
||||
_AdditiveJeremyLivesSource.volume = Mathf.Clamp(_AdditiveJeremyLivesSource.volume + (fadeMultiplier * Time.deltaTime), 0, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
_AdditiveJeremyLivesSource.volume = Mathf.Clamp(_AdditiveJeremyLivesSource.volume - (fadeMultiplier * Time.deltaTime), 0, 1);
|
||||
if (_AdditiveJeremyLivesSource.volume == 0 && _AdditiveJeremyLivesSource.isPlaying)
|
||||
_AdditiveJeremyLivesSource.Stop();
|
||||
}
|
||||
|
||||
_TurnAroundSource.volume = currentTrack == Track.TurnAround || currentTrack == Track.TurnAroundPlusJeremyLives ?
|
||||
Mathf.Clamp(_TurnAroundSource.volume + (fadeMultiplier * Time.deltaTime), 0, 1) :
|
||||
Mathf.Clamp(_TurnAroundSource.volume - (fadeMultiplier * Time.deltaTime), 0, 1);
|
||||
|
||||
_AdditiveJeremyLivesSource.volume = currentTrack == Track.TurnAroundPlusJeremyLives ?
|
||||
Mathf.Clamp(_AdditiveJeremyLivesSource.volume + (fadeMultiplier * Time.deltaTime), 0, 1) :
|
||||
Mathf.Clamp(_AdditiveJeremyLivesSource.volume - (fadeMultiplier * Time.deltaTime), 0, 1);
|
||||
|
||||
|
||||
if(currentTrack == Track.FinaleBuildUp)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user