A lot of stuff to Commit because I forgot to Commit in between (Don't do stuff like this, kids)

This commit is contained in:
cblech
2025-01-05 13:47:14 +01:00
parent 03d130cde6
commit 8c961cbf2d
87 changed files with 22246 additions and 42 deletions
@@ -6,8 +6,10 @@ public class MyButtonTrackMixer : PlayableBehaviour
public override void ProcessFrame(Playable playable, FrameData info, object playerData)
{
var myButton = playerData as MyButton;
if(!myButton){return;}
myButton!.isActive = false;
myButton.isActive = false;
for (var i = 0; i < playable.GetInputCount(); i++)
{
@@ -0,0 +1,14 @@
using TMPro;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
[TrackBindingType(typeof(TextMeshProUGUI))]
[TrackClipType(typeof(SubtitleTrackClip))]
public class SubtitleTrack : TrackAsset
{
public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
{
return ScriptPlayable<SubtitleTrackMixer>.Create(graph, inputCount);
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: cf966904c89cec546b53a94cd9de7805
@@ -0,0 +1,7 @@
using UnityEngine;
using UnityEngine.Playables;
public class SubtitleTrackBehaviour : PlayableBehaviour
{
public string subtitleText;
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 1b3d76d457153a040aacb9ede466c956
@@ -0,0 +1,17 @@
using UnityEngine;
using UnityEngine.Playables;
public class SubtitleTrackClip : PlayableAsset
{
public string subtitleText;
public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
{
var playable = ScriptPlayable<SubtitleTrackBehaviour>.Create(graph);
var subtitleTrackBehaviour = playable.GetBehaviour();
subtitleTrackBehaviour.subtitleText = subtitleText;
return playable;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 1d30b6f2f1cc7954e9c7fed4e91c53a2
@@ -0,0 +1,31 @@
using TMPro;
using UnityEngine;
using UnityEngine.Playables;
public class SubtitleTrackMixer : PlayableBehaviour
{
public override void ProcessFrame(Playable playable, FrameData info, object playerData)
{
var text = playerData as TextMeshProUGUI;
var currentText = "";
if (!text) { return; }
for (var i = 0; i < playable.GetInputCount(); i++)
{
if (playable.GetInputWeight(i) <=0)
continue;
var inputPlayable = (ScriptPlayable<SubtitleTrackBehaviour>)playable.GetInput(i);
var input = inputPlayable.GetBehaviour();
if (input.subtitleText != "")
{
currentText = input.subtitleText;
}
}
text.text = currentText;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: ce87fa1edd37b85438c2c455cbaf4f70