A lot of stuff to Commit because I forgot to Commit in between (Don't do stuff like this, kids)
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@@ -6,8 +6,10 @@ public class MyButtonTrackMixer : PlayableBehaviour
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public override void ProcessFrame(Playable playable, FrameData info, object playerData)
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{
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var myButton = playerData as MyButton;
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if(!myButton){return;}
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myButton!.isActive = false;
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myButton.isActive = false;
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for (var i = 0; i < playable.GetInputCount(); i++)
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{
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