A bunch of stuff

This commit is contained in:
cblech
2025-01-05 02:16:26 +01:00
parent b4b3155378
commit d1d78adf00
32 changed files with 3581 additions and 286 deletions
+14 -7
View File
@@ -3,34 +3,41 @@ using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
[RequireComponent(typeof(OutlineFx.OutlineFx))]
public class MyButton : MonoBehaviour, IPointerClickHandler, IPointerEnterHandler, IPointerExitHandler
{
[SerializeField]
private UnityEvent _onClick;
// references
[SerializeField]
private OutlineFx.OutlineFx _outlineFx;
[SerializeField]
public bool isActive = true;
private void OnEnable()
{
if (!TryGetComponent(out Collider2D _))
{
Debug.LogError("MyButton needs a Collider2D to work", gameObject);
}
_outlineFx = GetComponent<OutlineFx.OutlineFx>();
if (!_outlineFx)
{
_outlineFx = GetComponent<OutlineFx.OutlineFx>();
}
_outlineFx.enabled = false;
}
public void OnPointerClick(PointerEventData eventData)
{
_onClick.Invoke();
if(isActive)
_onClick.Invoke();
}
public void OnPointerEnter(PointerEventData eventData)
{
_outlineFx.enabled = true;
_outlineFx.enabled = isActive;
}
public void OnPointerExit(PointerEventData eventData)
{