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diff --git a/Assets/Scripts/MyButton.cs b/Assets/Scripts/MyButton.cs
index 3129a45..4bebcee 100644
--- a/Assets/Scripts/MyButton.cs
+++ b/Assets/Scripts/MyButton.cs
@@ -15,7 +15,13 @@ public class MyButton : MonoBehaviour, IPointerClickHandler, IPointerEnterHandle
private void Awake()
{
+ if (!TryGetComponent(out Collider2D _))
+ {
+ Debug.LogError("MyButton needs a Collider2D to work", gameObject);
+ }
+
_outlineFx = GetComponent();
+ _outlineFx.enabled = false;
}
public void OnPointerClick(PointerEventData eventData)
diff --git a/Assets/Scripts/SwitchToScene.cs b/Assets/Scripts/SwitchToScene.cs
index c2102a4..b57d68d 100644
--- a/Assets/Scripts/SwitchToScene.cs
+++ b/Assets/Scripts/SwitchToScene.cs
@@ -3,24 +3,13 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
-public class SwitchToScene : MonoBehaviour, IPointerClickHandler
+public class SwitchToScene : MonoBehaviour
{
[SerializeField]
private SwitchableScene _scene;
- [SerializeField]
- private bool _triggerOnClick;
-
public void Switch()
{
SceneSwitcher.Instance.SwitchScene(_scene.index);
}
-
- public void OnPointerClick(PointerEventData eventData)
- {
- Debug.Log("Click");
-
- if (_triggerOnClick)
- Switch();
- }
}