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8c961cbf2d
| Author | SHA1 | Date | |
|---|---|---|---|
| 8c961cbf2d | |||
| 03d130cde6 | |||
| d1d78adf00 | |||
| b4b3155378 | |||
| 6a115d6229 |
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fileFormatVersion: 2
|
||||
guid: 4d31f753b8c01fb4bbbe4b2fa32812b5
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c706d6f57e84fc941abe9e5aef700748
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,77 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UIElements;
|
||||
using static Swizzles.E3;
|
||||
|
||||
public class CraneControl : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler,IPointerDownHandler,IPointerUpHandler
|
||||
{
|
||||
[SerializeField]
|
||||
private OutlineFx.OutlineFx _outline;
|
||||
|
||||
[SerializeField]
|
||||
private float _speed = 3;
|
||||
|
||||
[SerializeField]
|
||||
private UnityEvent _onHooked;
|
||||
|
||||
private bool mouseIsDown = false;
|
||||
|
||||
public void OnPointerEnter(PointerEventData eventData)
|
||||
{
|
||||
_outline.enabled = true;
|
||||
}
|
||||
public void OnPointerExit(PointerEventData eventData)
|
||||
{
|
||||
_outline.enabled = false;
|
||||
}
|
||||
public void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
mouseIsDown = true;
|
||||
}
|
||||
public void OnPointerUp(PointerEventData eventData)
|
||||
{
|
||||
mouseIsDown = false;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if(!mouseIsDown) return;
|
||||
|
||||
var mouseWorldPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition).Swiz(X,Y,Zero);
|
||||
var ownPosition = transform.position;
|
||||
mouseWorldPoint += ownPosition.Swiz(Zero, Zero, Z);
|
||||
|
||||
var stepDistance = Time.deltaTime * _speed;
|
||||
var towardMousePosition = mouseWorldPoint - ownPosition;
|
||||
if (towardMousePosition.magnitude>stepDistance)
|
||||
{
|
||||
towardMousePosition.Normalize();
|
||||
towardMousePosition *= stepDistance;
|
||||
}
|
||||
|
||||
transform.position += towardMousePosition;
|
||||
|
||||
if(transform.position.x>45)
|
||||
transform.position = new Vector3(45,transform.position.y,transform.position.z);
|
||||
if(transform.position.x<-45)
|
||||
transform.position = new Vector3(-45,transform.position.y,transform.position.z);
|
||||
if(transform.position.y>35)
|
||||
transform.position = new Vector3(transform.position.x,35,transform.position.z);
|
||||
if(transform.position.y<-35)
|
||||
transform.position = new Vector3(transform.position.x,-35,transform.position.z);
|
||||
}
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D other)
|
||||
{
|
||||
Debug.Log(other.gameObject.name);
|
||||
|
||||
if(!other.gameObject.CompareTag("Bike")) return;
|
||||
|
||||
other.transform.parent.SetParent(transform);
|
||||
other.transform.parent.localPosition = Vector3.zero;
|
||||
|
||||
_onHooked.Invoke();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d1aef65c5e477a4428a670a40e27e9f6
|
||||
@@ -49,7 +49,11 @@ public class SceneSwitcherEditorWindow : EditorWindow
|
||||
Button button = new Button();
|
||||
button.text = scene.name;
|
||||
int sceneIndex = scene.index; // Capture the index in a local variable
|
||||
button.clicked += () => SceneSwitcher.Instance.SwitchScene(sceneIndex);
|
||||
button.clicked += () =>
|
||||
{
|
||||
SceneSwitcher.Instance.SwitchScene(sceneIndex);
|
||||
Selection.activeGameObject = SceneSwitcher.Instance.GetGameObject(sceneIndex);
|
||||
};
|
||||
scrollView.Add(button);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,34 +3,45 @@ using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
[RequireComponent(typeof(OutlineFx.OutlineFx))]
|
||||
public class MyButton : MonoBehaviour, IPointerClickHandler, IPointerEnterHandler, IPointerExitHandler
|
||||
{
|
||||
[SerializeField]
|
||||
private UnityEvent _onClick;
|
||||
|
||||
|
||||
// references
|
||||
[SerializeField]
|
||||
private OutlineFx.OutlineFx _outlineFx;
|
||||
|
||||
[SerializeField]
|
||||
public bool isActive = true;
|
||||
|
||||
public void SetActive(bool active)
|
||||
{
|
||||
isActive = active;
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (!TryGetComponent(out Collider2D _))
|
||||
{
|
||||
Debug.LogError("MyButton needs a Collider2D to work", gameObject);
|
||||
}
|
||||
|
||||
_outlineFx = GetComponent<OutlineFx.OutlineFx>();
|
||||
|
||||
if (!_outlineFx)
|
||||
{
|
||||
_outlineFx = GetComponent<OutlineFx.OutlineFx>();
|
||||
}
|
||||
_outlineFx.enabled = false;
|
||||
}
|
||||
|
||||
public void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
_onClick.Invoke();
|
||||
if(isActive)
|
||||
_onClick.Invoke();
|
||||
}
|
||||
public void OnPointerEnter(PointerEventData eventData)
|
||||
{
|
||||
_outlineFx.enabled = true;
|
||||
_outlineFx.enabled = isActive;
|
||||
}
|
||||
public void OnPointerExit(PointerEventData eventData)
|
||||
{
|
||||
|
||||
@@ -31,12 +31,40 @@ public class SceneSwitcher : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
private GameObject[] _deactivateChildrenOf;
|
||||
|
||||
public void SwitchScene(int sceneIndex)
|
||||
{
|
||||
for (var i = 0; i < transform.childCount; i++)
|
||||
{
|
||||
transform.GetChild(i).gameObject.SetActive(i == sceneIndex);
|
||||
}
|
||||
|
||||
foreach (var toDeactivate in _deactivateChildrenOf)
|
||||
{
|
||||
foreach (Transform child in toDeactivate.transform)
|
||||
{
|
||||
child.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SwitchToNext()
|
||||
{
|
||||
for (var i = 0; i < transform.childCount; i++)
|
||||
{
|
||||
if (transform.GetChild(i).gameObject.activeSelf)
|
||||
{
|
||||
var nextIndex = i + 1;
|
||||
if (nextIndex >= transform.childCount)
|
||||
{
|
||||
nextIndex = 0;
|
||||
}
|
||||
SwitchScene(nextIndex);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public List<(string name, int index)> GetScenes()
|
||||
@@ -49,4 +77,8 @@ public class SceneSwitcher : MonoBehaviour
|
||||
}
|
||||
return scenes;
|
||||
}
|
||||
public GameObject GetGameObject(int sceneIndex)
|
||||
{
|
||||
return transform.GetChild(sceneIndex).gameObject;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,6 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
|
||||
@@ -0,0 +1,224 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public static class Swizzles
|
||||
{
|
||||
public enum E4
|
||||
{
|
||||
X,
|
||||
Y,
|
||||
Z,
|
||||
W,
|
||||
Zero,
|
||||
One
|
||||
}
|
||||
|
||||
public enum E3
|
||||
{
|
||||
X,
|
||||
Y,
|
||||
Z,
|
||||
Zero,
|
||||
One
|
||||
}
|
||||
|
||||
public enum E2
|
||||
{
|
||||
X,
|
||||
Y,
|
||||
Zero,
|
||||
One
|
||||
}
|
||||
|
||||
public static Vector2 Swiz(this Vector2 self, E2 newX, E2 newY)
|
||||
{
|
||||
return new Vector2(self.GetElement(newX), self.GetElement(newY));
|
||||
}
|
||||
|
||||
public static Vector2 Swiz(this Vector2Int self, E2 newX, E2 newY)
|
||||
{
|
||||
return new Vector2(self.GetElement(newX), self.GetElement(newY));
|
||||
}
|
||||
|
||||
public static Vector3 Swiz(this Vector2 self, E2 newX, E2 newY, E2 newZ)
|
||||
{
|
||||
return new Vector3(self.GetElement(newX), self.GetElement(newY), self.GetElement(newZ));
|
||||
}
|
||||
|
||||
public static Vector3 Swiz(this Vector2Int self, E2 newX, E2 newY, E2 newZ)
|
||||
{
|
||||
return new Vector3(self.GetElement(newX), self.GetElement(newY), self.GetElement(newZ));
|
||||
}
|
||||
|
||||
public static Vector4 Swiz(this Vector2 self, E2 newX, E2 newY, E2 newZ, E2 newW)
|
||||
{
|
||||
return new Vector4(self.GetElement(newX), self.GetElement(newY), self.GetElement(newZ), self.GetElement(newW));
|
||||
}
|
||||
|
||||
public static Vector4 Swiz(this Vector2Int self, E2 newX, E2 newY, E2 newZ, E2 newW)
|
||||
{
|
||||
return new Vector4(self.GetElement(newX), self.GetElement(newY), self.GetElement(newZ), self.GetElement(newW));
|
||||
}
|
||||
|
||||
public static Vector2 Swiz(this Vector3 self, E3 newX, E3 newY)
|
||||
{
|
||||
return new Vector2(self.GetElement(newX), self.GetElement(newY));
|
||||
}
|
||||
|
||||
public static Vector2 Swiz(this Vector3Int self, E3 newX, E3 newY)
|
||||
{
|
||||
return new Vector2(self.GetElement(newX), self.GetElement(newY));
|
||||
}
|
||||
|
||||
public static Vector3 Swiz(this Vector3 self, E3 newX, E3 newY, E3 newZ)
|
||||
{
|
||||
return new Vector3(self.GetElement(newX), self.GetElement(newY), self.GetElement(newZ));
|
||||
}
|
||||
|
||||
public static Vector3 Swiz(this Vector3Int self, E3 newX, E3 newY, E3 newZ)
|
||||
{
|
||||
return new Vector3(self.GetElement(newX), self.GetElement(newY), self.GetElement(newZ));
|
||||
}
|
||||
|
||||
public static Vector4 Swiz(this Vector3 self, E3 newX, E3 newY, E3 newZ, E3 newW)
|
||||
{
|
||||
return new Vector4(self.GetElement(newX), self.GetElement(newY), self.GetElement(newZ), self.GetElement(newW));
|
||||
}
|
||||
|
||||
public static Vector4 Swiz(this Vector3Int self, E3 newX, E3 newY, E3 newZ, E3 newW)
|
||||
{
|
||||
return new Vector4(self.GetElement(newX), self.GetElement(newY), self.GetElement(newZ), self.GetElement(newW));
|
||||
}
|
||||
|
||||
public static Vector2 Swiz(this Vector4 self, E4 newX, E4 newY)
|
||||
{
|
||||
return new Vector2(self.GetElement(newX), self.GetElement(newY));
|
||||
}
|
||||
|
||||
public static Vector3 Swiz(this Vector4 self, E4 newX, E4 newY, E4 newZ)
|
||||
{
|
||||
return new Vector3(self.GetElement(newX), self.GetElement(newY), self.GetElement(newZ));
|
||||
}
|
||||
|
||||
public static Vector4 Swiz(this Vector4 self, E4 newX, E4 newY, E4 newZ, E4 newW)
|
||||
{
|
||||
return new Vector4(self.GetElement(newX), self.GetElement(newY), self.GetElement(newZ), self.GetElement(newW));
|
||||
}
|
||||
|
||||
public static Vector2Int SwizI(this Vector2Int self, E2 newX, E2 newY)
|
||||
{
|
||||
return new Vector2Int(self.GetElement(newX), self.GetElement(newY));
|
||||
}
|
||||
|
||||
public static Vector2Int SwizI(this Vector2 self, E2 newX, E2 newY)
|
||||
{
|
||||
return new Vector2Int((int) self.GetElement(newX), (int) self.GetElement(newY));
|
||||
}
|
||||
|
||||
public static Vector3Int SwizI(this Vector2Int self, E2 newX, E2 newY, E2 newZ)
|
||||
{
|
||||
return new Vector3Int(self.GetElement(newX), self.GetElement(newY), self.GetElement(newZ));
|
||||
}
|
||||
|
||||
public static Vector3Int SwizI(this Vector2 self, E2 newX, E2 newY, E2 newZ)
|
||||
{
|
||||
return new Vector3Int((int) self.GetElement(newX), (int) self.GetElement(newY), (int) self.GetElement(newZ));
|
||||
}
|
||||
|
||||
public static Vector2Int SwizI(this Vector3Int self, E3 newX, E3 newY)
|
||||
{
|
||||
return new Vector2Int(self.GetElement(newX), self.GetElement(newY));
|
||||
}
|
||||
|
||||
public static Vector2Int SwizI(this Vector3 self, E3 newX, E3 newY)
|
||||
{
|
||||
return new Vector2Int((int) self.GetElement(newX), (int) self.GetElement(newY));
|
||||
}
|
||||
|
||||
public static Vector3Int SwizI(this Vector3Int self, E3 newX, E3 newY, E3 newZ)
|
||||
{
|
||||
return new Vector3Int(self.GetElement(newX), self.GetElement(newY), self.GetElement(newZ));
|
||||
}
|
||||
|
||||
public static Vector3Int SwizI(this Vector3 self, E3 newX, E3 newY, E3 newZ)
|
||||
{
|
||||
return new Vector3Int((int) self.GetElement(newX), (int) self.GetElement(newY), (int) self.GetElement(newZ));
|
||||
}
|
||||
|
||||
public static Vector2Int SwizI(this Vector4 self, E4 newX, E4 newY)
|
||||
{
|
||||
return new Vector2Int((int) self.GetElement(newX), (int) self.GetElement(newY));
|
||||
}
|
||||
|
||||
public static Vector3Int SwizI(this Vector4 self, E4 newX, E4 newY, E4 newZ)
|
||||
{
|
||||
return new Vector3Int((int) self.GetElement(newX), (int) self.GetElement(newY), (int) self.GetElement(newZ));
|
||||
}
|
||||
|
||||
|
||||
private static float GetElement(this Vector2 self, E2 e)
|
||||
{
|
||||
return e switch
|
||||
{
|
||||
E2.X => self.x,
|
||||
E2.Y => self.y,
|
||||
E2.Zero => 0f,
|
||||
E2.One => 1f,
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(e), e, "Invalid element")
|
||||
};
|
||||
}
|
||||
|
||||
private static float GetElement(this Vector3 self, E3 e)
|
||||
{
|
||||
return e switch
|
||||
{
|
||||
E3.X => self.x,
|
||||
E3.Y => self.y,
|
||||
E3.Z => self.z,
|
||||
E3.Zero => 0f,
|
||||
E3.One => 1f,
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(e), e, "Invalid element")
|
||||
};
|
||||
}
|
||||
|
||||
private static float GetElement(this Vector4 self, E4 e)
|
||||
{
|
||||
return e switch
|
||||
{
|
||||
E4.X => self.x,
|
||||
E4.Y => self.y,
|
||||
E4.Z => self.z,
|
||||
E4.W => self.w,
|
||||
E4.Zero => 0f,
|
||||
E4.One => 1f,
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(e), e, "Invalid element")
|
||||
};
|
||||
}
|
||||
|
||||
private static int GetElement(this Vector2Int self, E2 e)
|
||||
{
|
||||
return e switch
|
||||
{
|
||||
E2.X => self.x,
|
||||
E2.Y => self.y,
|
||||
E2.Zero => 0,
|
||||
E2.One => 1,
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(e), e, null)
|
||||
};
|
||||
}
|
||||
|
||||
public static int GetElement(this Vector3Int self, E3 e)
|
||||
{
|
||||
return e switch
|
||||
{
|
||||
E3.X => self.x,
|
||||
E3.Y => self.y,
|
||||
E3.Z => self.z,
|
||||
E3.Zero => 0,
|
||||
E3.One => 1,
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(e), e, null)
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fa617336c000b7e4c81296bdaa3eace1
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 754378f39f0befc4e9efee4fdad6b35e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,13 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine.Timeline;
|
||||
|
||||
[TrackBindingType(typeof(MyButton))]
|
||||
[TrackClipType(typeof(MyButtonTrackClip))]
|
||||
public class MyButtonTrack : TrackAsset
|
||||
{
|
||||
public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
|
||||
{
|
||||
return ScriptPlayable<MyButtonTrackMixer>.Create(graph, inputCount);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 49ae3e466a6f42f46ad7b91a4848b95f
|
||||