Files
Jeremy/Assets/Scripts/TrackStuff/MyButtonTrack.cs
T
2025-01-05 02:16:26 +01:00

14 lines
388 B
C#

using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
[TrackBindingType(typeof(MyButton))]
[TrackClipType(typeof(MyButtonTrackClip))]
public class MyButtonTrack : TrackAsset
{
public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
{
return ScriptPlayable<MyButtonTrackMixer>.Create(graph, inputCount);
}
}