14 lines
388 B
C#
14 lines
388 B
C#
using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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[TrackBindingType(typeof(MyButton))]
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[TrackClipType(typeof(MyButtonTrackClip))]
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public class MyButtonTrack : TrackAsset
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{
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public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
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{
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return ScriptPlayable<MyButtonTrackMixer>.Create(graph, inputCount);
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}
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}
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