23 lines
390 B
C#
23 lines
390 B
C#
using System;
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using TMPro;
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using Unity.VisualScripting;
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using UnityEngine;
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public class JeremyState : MonoBehaviour
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{
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[SerializeField]
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private int _state = 0;
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private void Awake()
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{
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}
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public void SetState(int newState)
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{
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_state = newState;
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// TODO: change
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GetComponentInChildren<TextMeshPro>().text = $"{_state}";
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}
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}
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