Files
Jeremy/Assets/Scripts/Timeline.cs
T
2025-01-04 13:29:07 +01:00

33 lines
683 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class Timeline : MonoBehaviour
{
[Serializable]
public class TimelineEvent
{
public float waitSeconds;
public UnityEvent unityEvent;
}
[SerializeField]
private List<TimelineEvent> _events;
private void Start()
{
StartCoroutine(PlayTimeline());
}
private IEnumerator PlayTimeline()
{
foreach (var timelineEvent in _events)
{
yield return new WaitForSeconds(timelineEvent.waitSeconds);
timelineEvent.unityEvent.Invoke();
}
}
}