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bind/3/bone = -1
bind/3/pose = Transform3D(-0.06902146, -0.00928987, 0.027007274, -0.0096596815, 0.07406566, 0.00079002, -0.026877232, -0.00276253, -0.06963935, -0.1170404, -0.07944154, 0.145822)
bind/4/name = &"LegUpper.L"
bind/4/bone = -1
bind/4/pose = Transform3D(-0.0024387378, -0.0701666, 0.025502112, -0.07461924, 0.0031051966, 0.0014078899, -0.0023826342, -0.025429571, -0.07019485, -0.002216061, -0.00956125, 0.20736392)
bind/5/name = &"LegLower.L"
bind/5/bone = -1
bind/5/pose = Transform3D(0.0009991953, -0.070217825, 0.025458112, -0.074674, -0.0014726664, -0.0011310177, 0.0015651069, -0.02543512, -0.070215814, -0.00045284219, -0.030381035, 0.20926082)
bind/6/name = &"Foot.L"
bind/6/bone = -1
bind/6/pose = Transform3D(-0.069021456, -0.009289869, 0.027007274, -0.009659679, 0.07406568, 0.00079002173, -0.02687723, -0.002762532, -0.06963934, -0.12351899, -0.07967515, 0.16134474)
bind/7/name = &"root.001"
bind/7/bone = -1
bind/7/pose = Transform3D(2.3066825e-16, -0.0746971, -2.997888e-08, 0.074697085, -1.3913415e-09, 4.096435e-11, 9.2531384e-23, -2.996436e-08, 0.0746971, 0.06946837, -0.004481824, -0.18748967)
bind/8/name = &"root.002"
bind/8/bone = -1
bind/8/pose = Transform3D(-3.7136485e-29, -0.0746971, -2.9978885e-08, 0.0746971, -1.3913422e-09, 4.096436e-11, -7.5424946e-30, -2.996436e-08, 0.0746971, 0.06946837, -0.020543631, -0.1874897)
bind/9/name = &"ArmUpper_R"
bind/9/bone = -1
bind/9/pose = Transform3D(-0.060948957, -0.043125056, 0.002260795, -0.0012446619, -0.0021546704, -0.07465563, 0.043166336, -0.060952798, 0.0010395084, 0.06370722, 0.17270745, 0.037167814)
bind/10/name = &"ArmLower.R"
bind/10/bone = -1
bind/10/pose = Transform3D(-0.073066495, -0.014616588, 0.005225091, -0.0053560818, 0.00014069794, -0.074504696, 0.014569095, -0.07325294, -0.0011857003, 0.03586173, 0.1510524, 0.06602972)
bind/11/name = &"Hand.R"
bind/11/bone = -1
bind/11/pose = Transform3D(-0.057885043, -0.047168437, -0.0020296695, 0.0015904669, 0.0012612323, -0.07466951, 0.04718529, -0.057906877, 2.6946223e-05, 0.07288452, 0.12393227, 0.035601076)
bind/12/name = &"ArmUpper.L"
bind/12/bone = -1
bind/12/pose = Transform3D(0.0027129008, -0.07456965, -0.0034153229, -0.0044591557, -0.003573362, 0.07447821, -0.07451452, -0.0025010668, -0.004581326, 0.08038801, -0.19845323, 0.048985794)
bind/13/name = &"ArmLower.L"
bind/13/bone = -1
bind/13/pose = Transform3D(0.035475694, -0.0656797, 0.0027034397, -0.004800735, 0.00047515653, 0.07454115, -0.06555978, -0.03557538, -0.003995527, 0.03900458, -0.22355041, 0.07488698)
bind/14/name = &"Hand.L"
bind/14/bone = -1
bind/14/pose = Transform3D(0.034850217, -0.0660166, 0.0026315856, -0.00015826282, 0.0028918255, 0.07464093, -0.06606885, -0.034829587, 0.001209322, 0.039828926, -0.2511349, 0.057062868)
bind/15/name = &"root.003"
bind/15/bone = -1
bind/15/pose = Transform3D(0.03148131, -0.067739084, -3.0935247e-08, 0.067739084, 0.031481307, -4.355824e-09, 1.7028793e-08, -2.6203343e-08, 0.07469711, 0.0473468, -0.062953435, -0.18748972)
bind/16/name = &"root.004"
bind/16/bone = -1
bind/16/pose = Transform3D(0.03580382, -0.06555718, -2.523338e-08, 0.065557174, 0.03580382, -4.643987e-09, 1.6211578e-08, -1.990535e-08, 0.0746971, 0.042512998, -0.07598833, -0.18748972)
bind/17/name = &"neutral_bone"
bind/17/bone = -1
bind/17/pose = Transform3D(0.0746971, 0, 0, 0, 0, -0.0746971, 0, 0.0746971, 0, 0, 0.18674275, -0.06974169)

[node name="BlockoutRoom" type="Node3D"]

[node name="UndertakerAssets" parent="." instance=ExtResource("1_7dqbv")]
visible = false

[node name="StaticRoom" type="Node3D" parent="."]

[node name="WallLower" type="MeshInstance3D" parent="StaticRoom"]
mesh = ExtResource("5_qtoah")

[node name="WallUpper" type="MeshInstance3D" parent="StaticRoom"]
mesh = ExtResource("6_eom3m")

[node name="Ceiling" type="MeshInstance3D" parent="StaticRoom"]
transform = Transform3D(1, 0, 7.1054274e-15, 0, 1, 0, -7.1054274e-15, 0, 1, 0, 3, 0)
mesh = ExtResource("1_jn645")
skeleton = NodePath("../..")

[node name="Door" type="MeshInstance3D" parent="StaticRoom"]
transform = Transform3D(1, 0, 7.1054274e-15, 0, 1, 0, -7.1054274e-15, 0, 1, 1.303, 0.331, -3.162)
mesh = ExtResource("2_qvc4m")

[node name="Floor" type="MeshInstance3D" parent="StaticRoom"]
mesh = ExtResource("4_ybpoa")

[node name="Duct" type="MeshInstance3D" parent="StaticRoom"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.2623181, 0.86544347, 2.4103496)
mesh = ExtResource("3_7dqbv")

[node name="CoffinChute" type="MeshInstance3D" parent="StaticRoom"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.7959484e-07, 1.0996855, 3.1981943)
mesh = ExtResource("8_ybpoa")
skeleton = NodePath("../..")

[node name="StaticProps" type="Node3D" parent="."]

[node name="Table" type="MeshInstance3D" parent="StaticProps"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2.48)
mesh = ExtResource("9_dynfe")
skeleton = NodePath("")

[node name="Rails" type="MeshInstance3D" parent="StaticProps"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.7418846, 1.0510474, 3.1985033)
mesh = ExtResource("10_jxwrd")
skeleton = NodePath("")

[node name="Wall_Cabinet_02" type="MeshInstance3D" parent="StaticProps"]
transform = Transform3D(0, 0, 1, 0, 1, 0, -1, 0, 0, 3, 1.2343458, -2.4211638)
mesh = ExtResource("11_katsu")
skeleton = NodePath("")

[node name="Wall_Cabinet_03" type="MeshInstance3D" parent="StaticProps"]
transform = Transform3D(0, 0, 1, 0, 1, 0, -1, 0, 0, 3, 1.916855, -2.4211638)
mesh = ExtResource("11_katsu")
skeleton = NodePath("")

[node name="Cabinet_02" type="MeshInstance3D" parent="StaticProps"]
transform = Transform3D(0, 0, 1, 0, 1, 0, -1, 0, 0, 2.8999999, 0.0009051192, -1.0386746)
mesh = ExtResource("12_jxwrd")
skeleton = NodePath("")

[node name="Cabinet_03" type="MeshInstance3D" parent="StaticProps"]
transform = Transform3D(0, 0, 1, 0, 1, 0, -1, 0, 0, 2.8999999, 0.0009051192, 0.3541056)
mesh = ExtResource("12_jxwrd")
skeleton = NodePath("")

[node name="Cupboard" type="MeshInstance3D" parent="StaticProps"]
transform = Transform3D(-1, 0, -3.2584137e-07, 0, 1, 0, 3.2584137e-07, 0, -1, -0.79999995, 0, -3)
mesh = ExtResource("13_spkk5")
skeleton = NodePath("")

[node name="Trolly_02" type="MeshInstance3D" parent="StaticProps"]
transform = Transform3D(-0.85850716, 0, -0.5128015, 0, 1, 0, 0.5128015, 0, -0.85850716, -2.3601918, 0, -2.252787)
mesh = ExtResource("14_yggoe")
skeleton = NodePath("")

[node name="Pipe_01" type="MeshInstance3D" parent="StaticProps"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.7166333, 2.5083172, 1)
mesh = ExtResource("15_2ulci")
skeleton = NodePath("")

[node name="Pipe_02" type="MeshInstance3D" parent="StaticProps"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.7166333, 2.5083172, 0.00089609623)
mesh = ExtResource("15_2ulci")
skeleton = NodePath("")

[node name="Pipe_03" type="MeshInstance3D" parent="StaticProps"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.7166333, 2.5083172, -1.0024906)
mesh = ExtResource("15_2ulci")
skeleton = NodePath("")

[node name="StaticLights" type="Node3D" parent="."]

[node name="Lamp_Ceiling_03" parent="StaticLights" instance=ExtResource("16_vfrn5")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.020000033, 3.0120342, -2.4300666)

[node name="Lamp_Ceiling_04" parent="StaticLights" instance=ExtResource("16_vfrn5")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.020000033, 3.0120342, 0.8081144)

[node name="Lamp_Ceiling_05" parent="StaticLights" instance=ExtResource("16_vfrn5")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.020000033, 3.0120342, -0.8094332)

[node name="Lamp_Wall" type="MeshInstance3D" parent="StaticLights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5416596, 1.839902, 3.1698236)
mesh = ExtResource("17_vfrn5")
skeleton = NodePath("")

[node name="SpotLight3D" type="SpotLight3D" parent="StaticLights/Lamp_Wall"]
transform = Transform3D(-0.34056017, -0.696838, 0.6312177, -0.0052199676, 0.6727399, 0.7398605, -0.9402082, 0.2486721, -0.23274593, -0.9047221, 0.5877496, -1.1865652)
light_energy = 5.024
shadow_enabled = true
spot_range = 14.624
spot_attenuation = 2.83
spot_angle = 83.22

[node name="Collider" type="Node3D" parent="."]

[node name="StaticBody3D" type="StaticBody3D" parent="Collider"]

[node name="CollisionShape3D" type="CollisionShape3D" parent="Collider/StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)
shape = SubResource("BoxShape3D_vfrn5")
debug_fill = false

[node name="Character" parent="." instance=ExtResource("5_3j2fx")]
transform = Transform3D(-1.0392305, 0, -0.5999999, 0, 1.1999999, 0, 0.5999999, 0, -1.0392305, 0, 0.02320534, 0)

[node name="Lever" parent="." instance=ExtResource("6_dynfe")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -1.9271023, 1.3349965, 2.5290997)

[node name="CoffinOpenable" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.24035808, 0.8164685, 2.485278)
visible = false
script = ExtResource("20_mc3m6")

[node name="ArmsAnimationPivot" type="Node3D" parent="CoffinOpenable"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)

[node name="Liftarms" type="MeshInstance3D" parent="CoffinOpenable/ArmsAnimationPivot"]
transform = Transform3D(0, 1, 0, -1, 0, 0, 0, 0, 1, 1.9822427, 0.5227046, 0.550565)
mesh = ExtResource("19_2ulci")
skeleton = NodePath("")

[node name="LidAnimationPivit" type="Node3D" parent="CoffinOpenable"]

[node name="CoffinUpper" type="MeshInstance3D" parent="CoffinOpenable/LidAnimationPivit"]
transform = Transform3D(1, 0, 0, 0, -1, -8.742278e-08, 0, 8.742278e-08, -1, -0.014046758, 0.5784328, 0)
mesh = ExtResource("20_2ulci")
skeleton = NodePath("../../../..")

[node name="CoffinLower" type="MeshInstance3D" parent="CoffinOpenable"]
mesh = ExtResource("19_yggoe")
skeleton = NodePath("../..")

[node name="AnimationPlayer" type="AnimationPlayer" parent="CoffinOpenable"]
libraries = {
&"": SubResource("AnimationLibrary_0tws2")
}

[node name="CoffinSlideOut" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.24035808, 0.8164685, 2.485278)
visible = false
script = ExtResource("24_a5qmg")

[node name="Liftarms2" type="MeshInstance3D" parent="CoffinSlideOut"]
transform = Transform3D(-4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 0, 0, 1, 1.9822427, 2.5227046, 0.550565)
mesh = ExtResource("19_2ulci")
skeleton = NodePath("")

[node name="AnimationPlayer" type="AnimationPlayer" parent="CoffinSlideOut"]
root_node = NodePath("../AnimParent")
libraries = {
&"": SubResource("AnimationLibrary_mc3m6")
}

[node name="AnimParent" type="Node3D" parent="CoffinSlideOut"]
transform = Transform3D(1, 0, 0, 0, 0.97488576, 0.22270565, 0, -0.22270565, 0.97488576, 0, 1.7166598, 1.2106416)

[node name="CoffinLower" type="MeshInstance3D" parent="CoffinSlideOut/AnimParent"]
mesh = ExtResource("19_yggoe")
skeleton = NodePath("../../..")

[node name="CoffinUpper" type="MeshInstance3D" parent="CoffinSlideOut/AnimParent"]
transform = Transform3D(1, 0, 0, 0, -1, -8.742278e-08, 0, 8.742278e-08, -1, -0.014046758, 0.5784328, 0)
mesh = ExtResource("20_2ulci")
skeleton = NodePath("../../..")

[node name="Button" type="MeshInstance3D" parent="."]
transform = Transform3D(0, 1, 0, 0, 0, -1, -1, 0, 0, 3.0767944, 1.0443684, 1.5089626)
mesh = ExtResource("25_2ftkj")
skeleton = NodePath("")

[node name="Interactable" parent="Button" instance=ExtResource("3_w68ji")]

[node name="CollisionShape3D" type="CollisionShape3D" parent="Button/Interactable"]
shape = SubResource("SphereShape3D_ny2il")

[node name="CoffinSlideFire" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.24035808, 0.8164685, 2.485278)
script = ExtResource("27_ny2il")

[node name="Liftarms2" type="MeshInstance3D" parent="CoffinSlideFire"]
transform = Transform3D(-4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 0, 0, 1, 1.9822427, 2.5227046, 0.550565)
mesh = ExtResource("19_2ulci")
skeleton = NodePath("")

[node name="AnimationPlayer" type="AnimationPlayer" parent="CoffinSlideFire"]
libraries = {
&"": SubResource("AnimationLibrary_kk8bn")
}

[node name="AnimParent" type="Node3D" parent="CoffinSlideFire"]

[node name="CoffinLower" type="MeshInstance3D" parent="CoffinSlideFire/AnimParent"]
mesh = ExtResource("19_yggoe")
skeleton = NodePath("../../..")

[node name="CoffinUpper" type="MeshInstance3D" parent="CoffinSlideFire/AnimParent"]
transform = Transform3D(1, 0, 0, 0, -1, -8.742278e-08, 0, 8.742278e-08, -1, -0.014046758, 0.5784328, 0)
mesh = ExtResource("20_2ulci")
skeleton = NodePath("../../..")

[node name="Main_Screen" type="MeshInstance3D" parent="."]
transform = Transform3D(1.5972348, 0, 0, 0, 1.5972348, 0, 0, 0, 1, 0, 2.7943075, 3.1311016)
mesh = ExtResource("28_gjarb")
skeleton = NodePath("")

[node name="screen" type="MeshInstance3D" parent="Main_Screen"]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 0.014483929, -0.015537739)
mesh = SubResource("QuadMesh_5o3hq")

[node name="Misc" type="Node" parent="."]

[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Misc"]
light_energy = 0.0

[node name="WorldEnvironment" type="WorldEnvironment" parent="Misc"]
environment = SubResource("Environment_katsu")

[node name="VoxelGI" type="VoxelGI" parent="Misc"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.4750366, 2.2176208, 0.5115967)
size = Vector3(10.249878, 4.5215454, 7.8151855)
data = ExtResource("19_jxwrd")

[node name="Armature" type="Node3D" parent="."]
transform = Transform3D(13.387401, 0, 0, 0, 13.387401, 0, 0, 0, 13.387401, 0, 0.93365985, 2.5)
visible = false

[node name="Skeleton3D" type="Skeleton3D" parent="Armature"]
bones/0/name = "Pelvis"
bones/0/parent = -1
bones/0/rest = Transform3D(-0.03657425, 0.99933106, -1.0807969e-08, -0.99933094, -0.036574256, -2.907398e-07, -2.9094056e-07, 1.6714702e-10, 1, -0.0029878842, 0, 0.00074695586)
bones/0/enabled = true
bones/0/position = Vector3(-0.0029878842, 0, 0.00074695586)
bones/0/rotation = Quaternion(1.0478521e-07, 1.0090426e-07, -0.7199216, 0.6940554)
bones/0/scale = Vector3(1, 1.0000001, 1)
bones/1/name = "LegUpper.R"
bones/1/parent = 0
bones/1/rest = Transform3D(0.93991387, -0.005006626, 0.34137493, 0.0017293704, -0.99980986, -0.019424783, 0.34140724, 0.018847985, -0.9397266, 0.00081623776, 0.00043993842, -0.008504086)
bones/1/enabled = true
bones/1/position = Vector3(0.00081623776, 0.00043993842, -0.008504086)
bones/1/rotation = Quaternion(0.984816, -0.00083194615, 0.17332734, 0.0097157145)
bones/1/scale = Vector3(1, 1, 1.0000001)
bones/2/name = "LegLower.R"
bones/2/parent = 1
bones/2/rest = Transform3D(0.9989406, 0.045988332, -0.0017515492, -0.04601664, 0.9975441, -0.0528033, -0.000681088, 0.052827947, 0.9986035, 4.0978194e-09, 0.031774, 0)
bones/2/enabled = true
bones/2/position = Vector3(4.0978194e-09, 0.031774, 0)
bones/2/rotation = Quaternion(0.026424041, -0.00026777977, -0.02301538, 0.9993858)
bones/2/scale = Vector3(1.0000001, 1, 1.0000001)
bones/3/name = "Foot.R"
bones/3/parent = 2
bones/3/rest = Transform3D(0.22777443, -0.9302129, -0.28778878, 0.92070955, 0.10956932, 0.3745503, -0.3168787, -0.3502829, 0.88141334, 1.02072955e-08, 0.031642307, -1.013279e-08)
bones/3/enabled = true
bones/3/position = Vector3(1.02072955e-08, 0.031642307, -1.013279e-08)
bones/3/rotation = Quaternion(-0.24330626, 0.009764715, 0.621303, 0.74477464)
bones/3/scale = Vector3(0.9999997, 0.9999998, 0.9999999)
bones/4/name = "LegUpper.L"
bones/4/parent = 0
bones/4/rest = Transform3D(0.93991387, -0.005006614, 0.34137493, 0.0017293815, -0.99980986, -0.01942478, 0.34140724, 0.018847985, -0.9397266, 0.00083200354, 9.030806e-06, 0.008312491)
bones/4/enabled = true
bones/4/position = Vector3(0.00083200354, 9.030806e-06, 0.008312491)
bones/4/rotation = Quaternion(0.984816, -0.00083194027, 0.17332734, 0.009715713)
bones/4/scale = Vector3(1, 1, 1.0000001)
bones/5/name = "LegLower.L"
bones/5/parent = 4
bones/5/rest = Transform3D(0.9989404, 0.045988336, -0.0017515194, -0.046016637, 0.99754405, -0.0528033, -0.0006811181, 0.052827947, 0.9986034, 6.92904e-09, 0.031773996, 1.7881393e-09)
bones/5/enabled = true
bones/5/position = Vector3(6.92904e-09, 0.031773996, 1.7881393e-09)
bones/5/rotation = Quaternion(0.026424043, -0.00026776476, -0.023015384, 0.9993858)
bones/5/scale = Vector3(0.99999994, 0.99999994, 1)
bones/6/name = "Foot.L"
bones/6/parent = 5
bones/6/rest = Transform3D(0.22777434, -0.9302129, -0.2877889, 0.92070967, 0.109569155, 0.37455034, -0.3168788, -0.350283, 0.88141334, 8.5681673e-10, 0.03164231, 9.834766e-09)
bones/6/enabled = true
bones/6/position = Vector3(8.5681673e-10, 0.03164231, 9.834766e-09)
bones/6/rotation = Quaternion(-0.24330632, 0.009764675, 0.621303, 0.74477464)
bones/6/scale = Vector3(0.9999998, 0.9999998, 0.99999994)
bones/7/name = "root.001"
bones/7/parent = 0
bones/7/rest = Transform3D(0.99933094, -0.036574185, 1.10303866e-07, 0.036574185, 0.99933094, 1.46715475e-08, -1.10766656e-07, -1.0627456e-08, 1.0000001, 5.8860086e-09, 0.0074747102, 1.792726e-08)
bones/7/enabled = true
bones/7/position = Vector3(5.8860086e-09, 0.0074747102, 1.792726e-08)
bones/7/rotation = Quaternion(-6.3258083e-09, 5.527687e-08, 0.01829015, 0.99983275)
bones/7/scale = Vector3(1, 1, 1.0000001)
bones/8/name = "root.002"
bones/8/parent = 7
bones/8/rest = Transform3D(1, 3.430376e-15, -1.4210855e-14, -3.4303767e-15, 0.9999998, -9.240902e-18, 1.4210855e-14, 9.2409e-18, 1, 1.0469512e-09, 0.016061803, 1.0280116e-08)
bones/8/enabled = true
bones/8/position = Vector3(1.0469512e-09, 0.016061803, 1.0280116e-08)
bones/8/rotation = Quaternion(4.620451e-18, -7.1054274e-15, -1.7151884e-15, 1)
bones/8/scale = Vector3(1, 0.9999998, 1)
bones/9/name = "ArmUpper_R"
bones/9/parent = 8
bones/9/rest = Transform3D(0.5773324, 0.028845817, 0.81599945, -0.815948, -0.016662877, 0.57788503, 0.030266462, -0.999445, 0.0139166685, -0.0026226677, 0.012837223, -0.017323503)
bones/9/enabled = true
bones/9/position = Vector3(-0.0026226677, 0.012837223, -0.017323503)
bones/9/rotation = Quaternion(-0.483, 0.122, -0.865, -0.056)
bones/9/scale = Vector3(0.9999999, 1, 0.99999994)
bones/10/name = "ArmLower.R"
bones/10/parent = 9
bones/10/rest = Transform3D(0.9132244, 0.027231088, 0.4065456, -0.047968037, 0.99801105, 0.040902346, -0.40462315, -0.05685423, 0.9127144, -4.470348e-09, 0.020974979, -2.8312206e-09)
bones/10/enabled = true
bones/10/position = Vector3(-4.470348e-09, 0.020974979, -2.8312206e-09)
bones/10/rotation = Quaternion(0.315, 0.28, -0.447, 0.789)
bones/10/scale = Vector3(0.9999998, 1, 0.99999994)
bones/11/name = "Hand.R"
bones/11/parent = 10
bones/11/rest = Transform3D(0.8796762, -0.094055854, -0.46617934, 0.081478186, 0.995561, -0.047114674, 0.46854135, 0.0034622091, 0.8834347, 5.9604643e-10, 0.023409108, 5.364418e-09)
bones/11/enabled = true
bones/11/position = Vector3(5.9604643e-10, 0.023409108, 5.364418e-09)
bones/11/rotation = Quaternion(0.013043824, -0.2410653, 0.045270376, 0.96936476)
bones/11/scale = Vector3(0.99999994, 1.0000001, 0.99999994)
bones/12/name = "ArmUpper.L"
bones/12/parent = 8
bones/12/rest = Transform3D(0.99829376, 0.047837634, 0.03348283, 0.036318686, -0.059696436, -0.99755573, -0.0457219, 0.9970697, -0.061331987, -0.0029291161, 0.013555873, 0.017061872)
bones/12/enabled = true
bones/12/position = Vector3(-0.0029291161, 0.013555873, 0.017061872)
bones/12/rotation = Quaternion(0.864, -0.056, 0.486, 0.118)
bones/12/scale = Vector3(1, 1, 1)
bones/13/name = "ArmLower.L"
bones/13/parent = 12
bones/13/rest = Transform3D(0.89337415, -0.05431128, 0.44601905, 0.049797535, 0.99852043, 0.021844571, -0.44654548, 0.0026952708, 0.89475703, -2.4586915e-09, 0.02118821, -1.3411044e-09)
bones/13/enabled = true
bones/13/position = Vector3(-2.4586915e-09, 0.02118821, -1.3411044e-09)
bones/13/rotation = Quaternion(0.131, 0.094, 0.43, 0.888)
bones/13/scale = Vector3(1, 1, 1.0000001)
bones/14/name = "Hand.L"
bones/14/parent = 13
bones/14/rest = Transform3D(0.9999546, 0.001118087, -0.009493698, -0.00045046644, 0.9975445, 0.07003547, 0.009548693, -0.07002799, 0.99749947, -2.980232e-09, 0.022989362, 7.152557e-09)
bones/14/enabled = true
bones/14/position = Vector3(-2.980232e-09, 0.022989362, 7.152557e-09)
bones/14/rotation = Quaternion(-0.03503778, -0.004763576, -0.00039238372, 0.99937457)
bones/14/scale = Vector3(1.0000002, 1.0000001, 1.0000001)
bones/15/name = "root.003"
bones/15/parent = 8
bones/15/rest = Transform3D(0.90685034, -0.4214529, -5.0350295e-08, 0.42145285, 0.90685046, 2.2797124e-07, -5.0418947e-08, -2.2795611e-07, 1, -3.7214294e-09, 0.016591314, -8.79337e-09)
bones/15/enabled = true
bones/15/position = Vector3(-3.7214294e-09, 0.016591314, -8.79337e-09)
bones/15/rotation = Quaternion(-1.1673265e-07, 1.7576463e-11, 0.21581204, 0.97643495)
bones/15/scale = Vector3(1, 1.0000001, 1)
bones/16/name = "root.004"
bones/16/parent = 15
bones/16/rest = Transform3D(0.99789906, -0.06478756, -8.107082e-08, 0.064787544, 0.9978991, 2.5612987e-08, 7.924109e-08, -3.0811556e-08, 1.0000001, 1.0306576e-09, 0.010120941, 2.2839608e-08)
bones/16/enabled = true
bones/16/position = Vector3(1.0306576e-09, 0.010120941, 2.2839608e-08)
bones/16/rotation = Quaternion(-1.4113549e-08, -4.0099042e-08, 0.0324108, 0.99947464)
bones/16/scale = Vector3(0.99999994, 1, 1.0000001)
bones/17/name = "neutral_bone"
bones/17/parent = -1
bones/17/rest = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
bones/17/enabled = true
bones/17/position = Vector3(0, 0, 0)
bones/17/rotation = Quaternion(-0.70710677, 0, 0, 0.70710677)
bones/17/scale = Vector3(1, 1, 1)

[node name="Body" type="MeshInstance3D" parent="Armature/Skeleton3D"]
mesh = SubResource("ArrayMesh_ps37a")
skin = SubResource("Skin_cbukb")

[connection signal="changed" from="Lever" to="CoffinOpenable" method="_on_lever_changed"]
[connection signal="on_hit" from="Button/Interactable" to="CoffinSlideFire" method="_on_interactable_on_hit"]

[editable path="UndertakerAssets"]
