2026-01-27 12:49:40 +01:00
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extends Node3D
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@export var isUp:bool = true
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@export var upPosition:float = 45
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@export var downPosition:float = -45
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@onready var visual_lever: Node3D = $Visuals/VisualLever
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2026-01-27 12:56:03 +01:00
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var lever_tween: Tween = null
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2026-01-27 12:49:40 +01:00
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signal changed(isUp: bool)
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func _on_interactable_on_hit() -> void:
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isUp = !isUp
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changed.emit(isUp)
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2026-01-27 12:56:03 +01:00
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if lever_tween != null:
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lever_tween.kill()
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lever_tween = get_tree().create_tween()
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lever_tween.tween_property(visual_lever, "rotation_degrees:x", upPosition if isUp else downPosition, 0.5).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_CUBIC)
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