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2026-01-30 13:17:57 +01:00
extends Node3D
@onready var animation_player: AnimationPlayer = $AnimationPlayer
func _on_interactable_on_hit() -> void:
animation_player.play("CoffinSlideFire")
func _input(event: InputEvent) -> void:
if event.is_action_pressed("ui_left"):
animation_player.play("RESET")