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2026-02-01 15:06:25 +01:00
extends Node3D
@onready var coffin_slide_out: Node3D = $CoffinSlideOut
@onready var coffin_openable: Node3D = $CoffinOpenable
@onready var coffin_slide_fire: Node3D = $CoffinSlideFire
func _input(event: InputEvent) -> void:
if event is InputEventKey:
var keyEvent: InputEventKey = event
if keyEvent.keycode == KEY_1:
coffin_slide_out.visible = true
coffin_openable.visible = false
coffin_slide_fire.visible = false
if keyEvent.keycode == KEY_2:
coffin_slide_out.visible = false
coffin_openable.visible = true
coffin_slide_fire.visible = false
if keyEvent.keycode == KEY_3:
coffin_slide_out.visible = false
coffin_openable.visible = false
coffin_slide_fire.visible = true