Added interactable
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@@ -0,0 +1,17 @@
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extends Node3D
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@onready var ray_cast: RayCast3D = $RayCast3D
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const Interactable = preload("uid://d1pa8ssvmxbn")
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@export var max_distance: float = 100
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func _ready() -> void:
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ray_cast.target_position = Vector3(0,0,-max_distance)
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("interact"):
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if ray_cast.is_colliding():
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var collider = ray_cast.get_collider()
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if collider.get_script() == Interactable:
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var interactable: Interactable = collider
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interactable.hit()
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