Added kenney char and tried out the rig

This commit is contained in:
jonathan
2026-01-26 17:00:11 +01:00
parent df38a7dd67
commit 71bcaccdcf
23 changed files with 1347 additions and 1 deletions
+8 -1
View File
@@ -1,6 +1,7 @@
[gd_scene load_steps=6 format=3 uid="uid://j70vfwwtwr3j"]
[gd_scene load_steps=7 format=3 uid="uid://j70vfwwtwr3j"]
[ext_resource type="PackedScene" uid="uid://cc1m2a1obsyn4" path="res://addons/fpc/character.tscn" id="1_55ev5"]
[ext_resource type="PackedScene" uid="uid://blb0x8p581lc" path="res://prefabs/character_medium.tscn" id="2_pbmth"]
[sub_resource type="BoxMesh" id="BoxMesh_tsdft"]
size = Vector3(4, 0.2, 4)
@@ -116,3 +117,9 @@ size = Vector3(3.2322998, 0.71972656, 0.78881836)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.33254075, 0.46496677, 0.005650997)
operation = 2
size = Vector3(2.5113525, 0.2989502, 0.69677734)
[node name="Skeleton3D" type="Skeleton3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.711, 0.1, -2.5461493)
[node name="characterMedium" parent="." instance=ExtResource("2_pbmth")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.5592787, 0.10695326, -2.7484813)