Added multisampling to shader
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@@ -85,15 +85,15 @@ density = 0.1
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[sub_resource type="Environment" id="Environment_dp7jk"]
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tonemap_mode = 3
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ssao_enabled = true
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glow_enabled = true
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glow_normalized = true
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glow_intensity = 1.43
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glow_strength = 1.04
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glow_bloom = 0.16
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volumetric_fog_enabled = true
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[sub_resource type="Curve" id="Curve_gcpng"]
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.055555545, 0.022194743), 0.984991, 0.984991, 0, 0, Vector2(0.30246913, 0.3828606), 1.409688, 1.409688, 0, 0, Vector2(0.5864197, 0.6313193), 1.2172475, 1.2172475, 0, 0, Vector2(0.882716, 0.94389635), 1.9908764, 1.9908764, 0, 0, Vector2(1, 1), 0.063336894, 0.0, 0, 0]
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.26234567, 0.14241672), 0.0, 0.0, 0, 0, Vector2(0.5092592, 0.3427866), 0.0, 0.0, 0, 0, Vector2(0.79320985, 0.6313193), 0.0, 0.0, 0, 0, Vector2(0.87962955, 0.96794075), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.063336894, 0.0, 0, 0]
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point_count = 6
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[sub_resource type="CurveTexture" id="CurveTexture_5747v"]
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@@ -102,7 +102,8 @@ curve = SubResource("Curve_gcpng")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_gcpng"]
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shader = ExtResource("9_k5i88")
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shader_parameter/target_tex_size = Vector2(427, 240)
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shader_parameter/color_steps = 24.0
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shader_parameter/sample_count = 1
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shader_parameter/color_steps = 16.0
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shader_parameter/color_curve = SubResource("CurveTexture_5747v")
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[sub_resource type="ViewportTexture" id="ViewportTexture_dp7jk"]
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