16 Commits

Author SHA1 Message Date
jonathan fb87ccf301 added Dither effect 2026-02-04 18:31:54 +01:00
jonathan 0d2830d2f2 Added coffin rumble 2026-02-02 13:12:12 +01:00
jonathan 81ee19796d Phone 2026-02-01 21:19:44 +01:00
jonathan 96e53b9bbe burnage 2026-02-01 20:35:34 +01:00
jonathan a6dd6b646d Face the hammering 2026-02-01 19:34:22 +01:00
jonathan b0b45c2223 fixes 2026-02-01 16:01:47 +01:00
jonathan 4882a95228 Added rose and duck 2026-02-01 15:42:59 +01:00
jonathan f1ac87db17 Added coffin switcher 2026-02-01 15:06:25 +01:00
jonathan 6f2f5a2df9 Added animated body 2026-02-01 14:40:59 +01:00
jonathan 6af2938769 Fixed lamp and button 2026-02-01 12:14:42 +01:00
jonathan 6c3235bcff Fixed resolution 2026-02-01 11:58:50 +01:00
jonathan 9e6d4e5272 Added contract screens 2026-02-01 11:49:45 +01:00
jonathan 4344b3b194 Changed to textured model 2026-02-01 08:54:14 +01:00
jonathan 86f649d59c Added contract 2026-01-30 14:10:04 +01:00
jonathan 8083d5ca91 coffin slide 2026-01-30 13:17:57 +01:00
jonathan d08d2ef817 slide out animation starter 2026-01-30 13:09:55 +01:00
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extends Node3D
@onready var hammer_in_viewport: Node3D = $"../Character/Head/Hammer In Viewport"
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var isHammerInViewport:bool = false
func _input(event: InputEvent) -> void:
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isHammerInViewport = !isHammerInViewport
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