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1 Commits
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| a6dd6b646d |
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://c4cpduyayg7m"
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path="res://.godot/imported/Hammer.glb-56c5f617d7ebd1afee9d21db3ca71ad2.scn"
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[deps]
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source_file="res://models/Hammer.glb"
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dest_files=["res://.godot/imported/Hammer.glb-56c5f617d7ebd1afee9d21db3ca71ad2.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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nodes/apply_root_scale=true
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nodes/root_scale=0.009999999999999998
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={}
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gltf/naming_version=2
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gltf/embedded_image_handling=1
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://5rjxc4yetqx2"
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path.s3tc="res://.godot/imported/Hammer_T_Hammer.png-3e85039454e8f001d18736fd1fee7638.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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generator_parameters={
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"md5": "6244feb1775a88dcea51d7b35f8ab233"
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}
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[deps]
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source_file="res://models/Hammer_T_Hammer.png"
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dest_files=["res://.godot/imported/Hammer_T_Hammer.png-3e85039454e8f001d18736fd1fee7638.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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extends Node3D
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@onready var hammer_in_viewport: Node3D = $"../Character/Head/Hammer In Viewport"
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@onready var hammer_shelf_vis: Node3D = $Hammer
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var isHammerInViewport:bool = false
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("hammer_toggle"):
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isHammerInViewport = !isHammerInViewport
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if isHammerInViewport:
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hammer_in_viewport.visible = true
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hammer_shelf_vis.visible = false
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else:
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hammer_in_viewport.visible = false
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hammer_shelf_vis.visible = true
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uid://dcym4t8d3muis
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@@ -109,6 +109,16 @@ blend={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":66,"key_label":0,"unicode":98,"location":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":66,"key_label":0,"unicode":98,"location":0,"echo":false,"script":null)
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]
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]
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}
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}
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hammer_toggle={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":67,"key_label":0,"unicode":99,"location":0,"echo":false,"script":null)
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]
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}
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hammering={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":121,"location":0,"echo":false,"script":null)
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]
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}
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[physics]
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[physics]
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extends Node3D
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@onready var body_animaiton: AnimationPlayer = $"../../../CoffinSwitcher/CoffinOpenable/AnimatedBody/AnimationPlayer"
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@onready var hammer_animation: AnimationPlayer = $AnimationPlayer
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@onready var face: MeshInstance3D = $"../../../CoffinSwitcher/CoffinOpenable/AnimatedBody/Armature/Skeleton3D/BoneAttachment3D/Body_002"
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var uv_base:Vector3 = Vector3(0.,.25,0.)
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var uv_after_hit: Vector3 = Vector3(.5,0.,0.)
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("hammering"):
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var tween = get_tree().create_tween()
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hammer_animation.play("swing")
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tween.tween_interval(0.3)
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tween.tween_callback(body_animaiton.play.bind("Face Hit"))
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tween.tween_callback(setuv.bind(uv_after_hit))
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if event.is_action_pressed("ui_left"):
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setuv(uv_base)
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func setuv(value:Vector3):
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var faceMat:BaseMaterial3D = face.get_active_material(0)
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faceMat.uv1_offset = value
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uid://gy52d2t3moyx
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@@ -1,6 +1,6 @@
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extends RigidBody3D
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extends RigidBody3D
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@onready var grab_fix_point: Node3D = $"../Character/Head/GrabFixPoint"
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@onready var grab_fix_point: Node3D = $"../../Character/Head/GrabFixPoint"
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var grabbed: bool = false
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var grabbed: bool = false
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+111
-100
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user