Jonathan
  • Joined on 2024-04-09
Jonathan created branch kenney_char_dead_end in Jonathan/Undertaker-Simulator 2026-01-26 17:00:16 +01:00
Jonathan pushed to kenney_char_dead_end at Jonathan/Undertaker-Simulator 2026-01-26 17:00:16 +01:00
71bcaccdcf Added kenney char and tried out the rig
Jonathan pushed to main at Jonathan/Undertaker-Simulator 2026-01-22 13:43:50 +01:00
df38a7dd67 Added tmp workbench
4ee215a019 Reduced vsync lag
9415023936 quick light
baf728fe1a Added basic first person controller
d583779e68 Added basic four wall room
Jonathan created branch main in Jonathan/Undertaker-Simulator 2026-01-22 13:43:50 +01:00
Jonathan created repository Jonathan/Undertaker-Simulator 2026-01-22 13:42:33 +01:00
Jonathan pushed to develop at Jonathan/Babushka 2026-01-13 23:43:47 +01:00
b50ca5b919 Merge pull request 'einfügen von Gesichtsausdrücken für Vesna' (#46) from Vesna_Gesichtsausdrücke_einfügen_ into develop
3456340bb7 einfügen von Gesichtsausdrücken für Vesna
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Jonathan merged pull request Jonathan/Babushka#46 2026-01-13 23:43:47 +01:00
einfügen von Gesichtsausdrücken für Vesna
Jonathan approved Jonathan/Babushka#49 2026-01-13 23:42:46 +01:00
feature/build_0_7

Is the file .Babushka_bg_01.png-autosave.kra supposed to be in the PR?

Jonathan merged pull request Jonathan/Babushka#42 2025-12-18 13:06:04 +01:00
BlobFighter TargetSelection ColliderShape2D Transform angepasst
Jonathan pushed to develop at Jonathan/Babushka 2025-12-18 13:06:04 +01:00
9032272599 Merge pull request 'BlobFighter TargetSelection ColliderShape2D Transform angepasst' (#42) from Enemy_selection_overlap into develop
a2ef3bfaf0 Window angepasst
1ab1071246 HoverIndicator off
09f55d3aa7 BlobFighter TargetSelection ColliderShape2D Transform angepasst
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Jonathan commented on pull request Jonathan/Babushka#42 2025-12-18 12:52:31 +01:00
BlobFighter TargetSelection ColliderShape2D Transform angepasst

Bitte wieder rein nehmen und die werte auf 1920 und 1080 setzen

Jonathan pushed to develop at Jonathan/Babushka 2025-12-16 20:44:27 +01:00
e5b2b8b8ab Merge pull request 'Connect farming and fighting by making them codependent' (#44) from feature/farm_fight_loop into develop
5f75bde317 💄 Made heal button show how many beats are left
7310bfbf6e Added flying beet to the ui when used
fef8380a57 When beetroot is in inventory the player can heal
f42c2c86b1 Defeated enemygroups now drop a beet_seed
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Jonathan merged pull request Jonathan/Babushka#44 2025-12-16 20:44:27 +01:00
Connect farming and fighting by making them codependent
Jonathan pushed to develop at Jonathan/Babushka 2025-12-16 19:37:30 +01:00
2fa8aa9fbc Merge pull request 'Vesna resets to bed after death' (#47) from Vesna_resets_to_bed_after_dead into develop
2ed9dbbc52 Vesna resets to bed after death
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Jonathan merged pull request Jonathan/Babushka#47 2025-12-16 19:37:29 +01:00
Vesna resets to bed after death
Jonathan approved Jonathan/Babushka#47 2025-12-16 19:37:24 +01:00
Vesna resets to bed after death
Jonathan pushed to develop at Jonathan/Babushka 2025-12-16 19:30:34 +01:00
6deb6e29fd Merge pull request 'Made attack selection only select alive enemies' (#45) from bug/attack_dead_enemy into develop
6375383373 🐛Made attack selection only select alive enemies
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