Jonathan
  • Joined on 2024-04-09
Jonathan merged pull request Jonathan/Babushka#45 2025-12-16 19:30:34 +01:00
Made attack selection only select alive enemies
Jonathan pushed to develop at Jonathan/Babushka 2025-12-16 19:28:38 +01:00
edc133749f Merge pull request 'Randomized who starts the fight' (#41) from randomise_fight_start into develop
a736adaafb Randomized who starts the fight
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Jonathan merged pull request Jonathan/Babushka#41 2025-12-16 19:28:38 +01:00
Randomized who starts the fight
Jonathan commented on pull request Jonathan/Babushka#41 2025-12-16 19:28:31 +01:00
Randomized who starts the fight

Passiert aktuell nur beim Kampfstart. Probleme sollte das nie machen. Dafür müssten Tausende oder sogar Millionen Kämpfer aktiv sein, bevor man das performancetechnisch merkt.

Jonathan commented on pull request Jonathan/Babushka#41 2025-12-16 19:26:10 +01:00
Randomized who starts the fight

Wirkt "fairer" für den Spieler

Jonathan pushed to feature/farm_fight_loop at Jonathan/Babushka 2025-12-16 19:24:26 +01:00
5f75bde317 💄 Made heal button show how many beats are left
7310bfbf6e Added flying beet to the ui when used
fef8380a57 When beetroot is in inventory the player can heal
f42c2c86b1 Defeated enemygroups now drop a beet_seed
b810ea1d9f Merge pull request 'Kampf Tooltip wird ausgeblendet' (#43) from Kampf_Tooltip into develop
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Jonathan pushed to feature/farm_fight_loop at Jonathan/Babushka 2025-12-16 18:56:24 +01:00
b76f639120 Added flying beet to the ui when used
Jonathan commented on pull request Jonathan/Babushka#45 2025-12-15 19:37:46 +01:00
Made attack selection only select alive enemies

Es gibt ja schon aliveOnly. Wenn wir irgendwann nur Tote selektieren wollen, kann man noch ein deadOnly einfügen oder zu einem aliveStatus ändern

Jonathan created pull request Jonathan/Babushka#45 2025-12-11 18:50:30 +01:00
Made attack selection only select alive enemies
Jonathan pushed to bug/attack_dead_enemy at Jonathan/Babushka 2025-12-11 18:50:06 +01:00
6375383373 🐛Made attack selection only select alive enemies
Jonathan created branch bug/attack_dead_enemy in Jonathan/Babushka 2025-12-11 18:50:06 +01:00
Jonathan pushed to develop at Jonathan/Babushka 2025-12-11 17:29:55 +01:00
b810ea1d9f Merge pull request 'Kampf Tooltip wird ausgeblendet' (#43) from Kampf_Tooltip into develop
fc00559483 Kampf Tooltip wird ausgeblendet
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Jonathan merged pull request Jonathan/Babushka#43 2025-12-11 17:29:55 +01:00
Kampf Tooltip wird ausgeblendet
Jonathan approved Jonathan/Babushka#43 2025-12-11 17:29:48 +01:00
Kampf Tooltip wird ausgeblendet
Jonathan commented on pull request Jonathan/Babushka#42 2025-12-11 17:28:28 +01:00
BlobFighter TargetSelection ColliderShape2D Transform angepasst

HoverIndicator sollte nicht standartmäßig visible sein

Jonathan commented on pull request Jonathan/Babushka#42 2025-12-11 17:28:28 +01:00
BlobFighter TargetSelection ColliderShape2D Transform angepasst

Das ist glaub ich das Problem, warum das Spiel bei dir so reingezoomt ist

Jonathan created pull request Jonathan/Babushka#44 2025-12-11 17:19:37 +01:00
Connect farming and fighting by making them codependent
Jonathan created branch feature/farm_fight_loop in Jonathan/Babushka 2025-12-11 17:13:39 +01:00
Jonathan pushed to feature/farm_fight_loop at Jonathan/Babushka 2025-12-11 17:13:39 +01:00
b523591e84 When beetroot is in inventory the player can heal
4be0092cfb Defeated enemygroups now drop a beet_seed
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