Jonathan
  • Joined on 2024-04-09
Jonathan created branch bug/enemy_group in Jonathan/Babushka 2025-11-11 14:07:08 +01:00
Jonathan pushed to bug/enemy_group at Jonathan/Babushka 2025-11-11 14:07:08 +01:00
54bfc3c021 🐛 Fixed enemy groups show in different spots and even when all enemies are dead
Jonathan created pull request Jonathan/Babushka#27 2025-11-11 12:52:55 +01:00
Sleeping in bed now loads the new fight world scene
Jonathan pushed to feature/integrate_new_fight at Jonathan/Babushka 2025-11-11 12:49:52 +01:00
1531ffbf8d Sleeping in bed now loads the new fight world scene
74096f2c71 🐛Fixed sprite outline fallback
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Jonathan created branch feature/integrate_new_fight in Jonathan/Babushka 2025-11-11 12:49:52 +01:00
Jonathan pushed to develop at Jonathan/Babushka 2025-11-11 11:19:55 +01:00
1c5d776a3a Merge pull request 'Fixed wrong dependency' (#26) from bug/scene_dependency into develop
c814d7606d 🐛Fixed wrong dependency
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Jonathan merged pull request Jonathan/Babushka#26 2025-11-11 11:19:55 +01:00
Fixed wrong dependency
Jonathan created pull request Jonathan/Babushka#26 2025-11-11 11:15:09 +01:00
Fixed wrong dependency
Jonathan pushed to bug/scene_dependency at Jonathan/Babushka 2025-11-11 11:13:03 +01:00
c814d7606d 🐛Fixed wrong dependency
Jonathan created branch bug/scene_dependency in Jonathan/Babushka 2025-11-11 11:13:03 +01:00
Jonathan pushed to develop at Jonathan/Babushka 2025-11-11 10:20:45 +01:00
e1a61fb1e2 Merge pull request 'made dead fighters shrink to telegraph to the player that they are dead' (#25) from feature/dead_squash into develop
edbd4a182b 🎨Removed comment
f51275ccc0 made dead fighters shrink to telegraph to the player that they are dead
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Jonathan merged pull request Jonathan/Babushka#25 2025-11-11 10:20:45 +01:00
made dead fighters shrink to telegraph to the player that they are dead
Jonathan pushed to feature/dead_squash at Jonathan/Babushka 2025-11-11 10:20:23 +01:00
edbd4a182b 🎨Removed comment
Jonathan pushed to develop at Jonathan/Babushka 2025-11-11 10:14:20 +01:00
a9446ec770 Merge pull request '🐛 Fixed fighters keep fighting at 0 hp' (#24) from bug/enemy_die into develop
50b2c04cb4 🐛 Fixed fighters keep fighting at 0 hp
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Jonathan merged pull request Jonathan/Babushka#24 2025-11-11 10:14:20 +01:00
🐛 Fixed fighters keep fighting at 0 hp
Jonathan commented on pull request Jonathan/Babushka#24 2025-11-05 15:11:18 +01:00
🐛 Fixed fighters keep fighting at 0 hp

Ist auch oft so. Deshalb habe ich GetEnumerator so implementiert, dass er erst eine List aus den Einträgen erstellt und dann den Enumerator der Liste zurückgibt

Jonathan commented on pull request Jonathan/Babushka#24 2025-11-05 15:07:39 +01:00
🐛 Fixed fighters keep fighting at 0 hp

Hier wird Enumerable.**Empty<...>**.GetEnumerator() aufgerufen. Das Empty ist nen Statischer member von der Enumerable Klasse. (Nicht IEnumerable)

Jonathan created pull request Jonathan/Babushka#25 2025-11-04 16:43:04 +01:00
made dead fighters shrink to telegraph to the player that they are dead
Jonathan created branch feature/dead_squash in Jonathan/Babushka 2025-11-04 16:42:24 +01:00
Jonathan pushed to feature/dead_squash at Jonathan/Babushka 2025-11-04 16:42:24 +01:00
f51275ccc0 made dead fighters shrink to telegraph to the player that they are dead