Pollish
This commit is contained in:
@@ -30,7 +30,8 @@ public class PlayerMove : MonoBehaviour
|
||||
public Slider awarenessSlider;
|
||||
|
||||
private bool walking = true;
|
||||
|
||||
|
||||
private Quaternion lastRotation;
|
||||
private void Start()
|
||||
{
|
||||
rb = GetComponent<Rigidbody>();
|
||||
@@ -52,10 +53,12 @@ public class PlayerMove : MonoBehaviour
|
||||
if (!standUp.ispushing && horizontalInput == 1)
|
||||
{
|
||||
player.rotation = Quaternion.Euler(90f, 90f, 0f);
|
||||
lastRotation = Quaternion.Euler(0f, 90f, 0f);
|
||||
}
|
||||
else if (!standUp.ispushing && horizontalInput == -1)
|
||||
{
|
||||
player.rotation = Quaternion.Euler(90f, 260f, 0f);
|
||||
lastRotation = Quaternion.Euler(0f, 260f, 0f);
|
||||
}
|
||||
else if (horizontalInput == 1)
|
||||
{
|
||||
@@ -73,16 +76,19 @@ public class PlayerMove : MonoBehaviour
|
||||
{
|
||||
speed += speedincrease;
|
||||
}
|
||||
|
||||
}
|
||||
else if (verticalInput != 0 && vertical == true)
|
||||
{
|
||||
if (!standUp.ispushing && verticalInput == 1)
|
||||
{
|
||||
player.rotation = Quaternion.Euler(90f, 0f, 0f);
|
||||
lastRotation = Quaternion.Euler(0f, 0f, 0f);
|
||||
}
|
||||
else if (!standUp.ispushing && verticalInput == -1)
|
||||
{
|
||||
player.rotation = Quaternion.Euler(90f, 180f, 0f);
|
||||
lastRotation = Quaternion.Euler(0f, 180f, 0f);
|
||||
}
|
||||
else if (verticalInput == 1)
|
||||
{
|
||||
@@ -107,7 +113,7 @@ public class PlayerMove : MonoBehaviour
|
||||
StartCoroutine(Slide(slide));
|
||||
if (!standUp.ispushing)
|
||||
{
|
||||
player.rotation = Quaternion.Euler(0f, 0f, 0f);
|
||||
player.rotation = lastRotation;
|
||||
}
|
||||
}
|
||||
transform.Translate(moveDirection * speed * Time.deltaTime, Space.World);
|
||||
@@ -141,7 +147,6 @@ public class PlayerMove : MonoBehaviour
|
||||
|
||||
IEnumerator MakeSound(float delay)
|
||||
{
|
||||
|
||||
while (true)
|
||||
{
|
||||
yield return new WaitForSeconds(delay);
|
||||
|
||||
Reference in New Issue
Block a user