Pollish
This commit is contained in:
@@ -129,8 +129,8 @@ Material:
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@@ -129,8 +129,8 @@ Material:
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@@ -129,8 +129,8 @@ Material:
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m_BuildTextureStacks: []
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+7
-7
@@ -102,7 +102,7 @@ Material:
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@@ -116,9 +116,9 @@ Material:
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- _IntersectionFoamTiling: 1.49
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- _LightingHardness: 1.44
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- _PERSPECTIVE: 1
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@@ -150,7 +150,7 @@ Material:
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m_Colors:
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- _BaseColor: {r: 0, g: 0.1989687, b: 1.110646, a: 1}
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- _CaveColor: {r: 0.21881218, g: 0.21216798, b: 0.4867924, a: 0}
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@@ -159,10 +159,10 @@ Material:
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- _SecondaryFoamColor: {r: 0.18735576, g: 1, b: 0, a: 0}
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- _SecondaryFoamColor: {r: 0.17225304, g: 0.9150943, b: 0, a: 0}
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- _ShallowColor: {r: 0, g: 0.3939033, b: 1.8891562, a: 1}
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- _UVRipples: {r: 0, g: 0, b: 0, a: 0}
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@@ -633,7 +633,7 @@ MonoBehaviour:
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Win: {fileID: 8300000, guid: 495af6dd9f83a3a4880dac8ca48188f6, type: 3}
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BoxCollider:
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@@ -1343,6 +1343,135 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::PlayerMove
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maxspeed: 12
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slide: 0.2
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standUp: {fileID: 0}
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@@ -5364,3 +5493,4 @@ SceneRoots:
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@@ -64,15 +64,15 @@ public class BearAwareness : MonoBehaviour
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void ChangeSliderColor()
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{
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if (awarenessSlider.value >= (awarenessSlider.maxValue - 10))
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if (awareness >= (awarenessSlider.maxValue - 10))
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{
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SilderColor.color = Color.red;
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}
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else if (awarenessSlider.value >= (awarenessSlider.maxValue / 2))
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else if (awareness >= (awarenessSlider.maxValue / 2))
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{
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SilderColor.color = Color.orange;
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else if (awarenessSlider.value <= (awarenessSlider.maxValue / 2) )
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else if (awareness <= (awarenessSlider.maxValue / 2) )
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{
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SilderColor.color = Color.darkGreen;
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}
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@@ -85,6 +85,8 @@ public class BearIsAwake : MonoBehaviour
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{
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Debug.Log("What?");
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StartCoroutine(DelayedAction());
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bearAwareness.awareness = 25;
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bearAwareness.awarenessSlider.value = bearAwareness.awarenessSlider.maxValue /2;
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@@ -12,6 +12,11 @@ public class Goal : MonoBehaviour
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{
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Debug.Log("Win");
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WinUI.SetActive(true);
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if (WinUI.activeSelf)
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{
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BackgroundManager.StopBG();
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BackgroundManager.PlayBG(false,Win);
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@@ -31,6 +31,7 @@ public class PlayerMove : MonoBehaviour
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private bool walking = true;
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private Quaternion lastRotation;
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private void Start()
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{
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rb = GetComponent<Rigidbody>();
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@@ -52,10 +53,12 @@ public class PlayerMove : MonoBehaviour
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if (!standUp.ispushing && horizontalInput == 1)
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{
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player.rotation = Quaternion.Euler(90f, 90f, 0f);
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lastRotation = Quaternion.Euler(0f, 90f, 0f);
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else if (!standUp.ispushing && horizontalInput == -1)
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{
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player.rotation = Quaternion.Euler(90f, 260f, 0f);
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lastRotation = Quaternion.Euler(0f, 260f, 0f);
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}
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{
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@@ -73,16 +76,19 @@ public class PlayerMove : MonoBehaviour
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{
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speed += speedincrease;
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}
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}
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else if (verticalInput != 0 && vertical == true)
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{
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if (!standUp.ispushing && verticalInput == 1)
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{
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player.rotation = Quaternion.Euler(90f, 0f, 0f);
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lastRotation = Quaternion.Euler(0f, 0f, 0f);
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player.rotation = Quaternion.Euler(90f, 180f, 0f);
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lastRotation = Quaternion.Euler(0f, 180f, 0f);
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}
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else if (verticalInput == 1)
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{
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@@ -107,7 +113,7 @@ public class PlayerMove : MonoBehaviour
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StartCoroutine(Slide(slide));
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if (!standUp.ispushing)
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{
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player.rotation = Quaternion.Euler(0f, 0f, 0f);
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player.rotation = lastRotation;
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}
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}
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transform.Translate(moveDirection * speed * Time.deltaTime, Space.World);
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@@ -141,7 +147,6 @@ public class PlayerMove : MonoBehaviour
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IEnumerator MakeSound(float delay)
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while (true)
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Reference in New Issue
Block a user