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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1902048224
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1902048219}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: af6819c62fb95894485dace7bf3f0c4b, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::BackGourndManager
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BG: {fileID: 8300000, guid: 94300bef8b4bbfb4dbd10e9dad3e7ac6, type: 3}
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--- !u!1 &1940342122
|
--- !u!1 &1940342122
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GameObject:
|
GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -3278,6 +3811,7 @@ GameObject:
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- component: {fileID: 2036779152}
|
- component: {fileID: 2036779152}
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- component: {fileID: 2036779151}
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- component: {fileID: 2036779151}
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- component: {fileID: 2036779150}
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- component: {fileID: 2036779150}
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- component: {fileID: 2036779153}
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m_Layer: 0
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m_Name: SoundEffectManager
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m_Name: SoundEffectManager
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m_TagString: Untagged
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m_TagString: Untagged
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@@ -3312,30 +3846,22 @@ MonoBehaviour:
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- {fileID: 8300000, guid: f0e6d15a4e5f5d7478f9f666c67e5079, type: 3}
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- {fileID: 8300000, guid: f0e6d15a4e5f5d7478f9f666c67e5079, type: 3}
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- name: Ice Crack
|
- name: Ice Crack
|
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audioClips:
|
audioClips:
|
||||||
- {fileID: 8300000, guid: 6441767e1c7fe6c4ebc01fa691f9d99b, type: 3}
|
- {fileID: 8300000, guid: b3faeef07c98a824b94e3b279c12991a, type: 3}
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- name: Ice Push
|
- name: Ice Push
|
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audioClips:
|
audioClips:
|
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- {fileID: 8300000, guid: ffee7b34b0132a54b9ffb7b8ce9023e0, type: 3}
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- {fileID: 8300000, guid: ffee7b34b0132a54b9ffb7b8ce9023e0, type: 3}
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- name: Penguin Sound
|
- name: Penguin Sound
|
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audioClips:
|
audioClips:
|
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- {fileID: 8300000, guid: f089dda9b4e4ee5459b0c508924da4e7, type: 3}
|
- {fileID: 8300000, guid: f089dda9b4e4ee5459b0c508924da4e7, type: 3}
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- name: Walk
|
- name: Slide
|
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audioClips:
|
audioClips:
|
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- {fileID: 8300000, guid: 68f9abc943ab26c4ab7e24916d16de27, type: 3}
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- {fileID: 8300000, guid: 49696eb97572bf946a581846bd0c97f0, type: 3}
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- {fileID: 8300000, guid: 2bb17bb4a8d5d8f439d066c05b80e92f, type: 3}
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- name: Win
|
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audioClips:
|
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- {fileID: 8300000, guid: a20ec42fa299fe443a2b51d8a27c7203, type: 3}
|
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- {fileID: 8300000, guid: 495af6dd9f83a3a4880dac8ca48188f6, type: 3}
|
|
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- name: Wind
|
- name: Wind
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||||||
audioClips:
|
audioClips:
|
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- {fileID: 8300000, guid: 3c5dff61304476140958608b695b1b55, type: 3}
|
- {fileID: 8300000, guid: 3c5dff61304476140958608b695b1b55, type: 3}
|
||||||
- name: Watching
|
- name: Pit
|
||||||
audioClips:
|
audioClips:
|
||||||
- {fileID: 8300000, guid: fa17c554439ccbb4eb4a792d4335967d, type: 3}
|
- {fileID: 8300000, guid: cb9df4df2c1086c41b80de160cca7d86, type: 3}
|
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- name: BG
|
|
||||||
audioClips:
|
|
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- {fileID: 8300000, guid: 94300bef8b4bbfb4dbd10e9dad3e7ac6, type: 3}
|
|
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--- !u!82 &2036779151
|
--- !u!82 &2036779151
|
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AudioSource:
|
AudioSource:
|
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m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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@@ -3349,7 +3875,7 @@ AudioSource:
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m_audioClip: {fileID: 0}
|
m_audioClip: {fileID: 0}
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m_Resource: {fileID: 0}
|
m_Resource: {fileID: 0}
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m_PlayOnAwake: 1
|
m_PlayOnAwake: 1
|
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m_Volume: 1
|
m_Volume: 0.4
|
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m_Pitch: 1
|
m_Pitch: 1
|
||||||
Loop: 0
|
Loop: 0
|
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Mute: 0
|
Mute: 0
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@@ -3448,6 +3974,19 @@ Transform:
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m_Children: []
|
m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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|
--- !u!114 &2036779153
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|
MonoBehaviour:
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|
m_ObjectHideFlags: 0
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|
m_CorrespondingSourceObject: {fileID: 0}
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|
m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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|
m_GameObject: {fileID: 2036779149}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 184172b3257bd764283336d08477bacd, type: 3}
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|
m_Name:
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||||||
|
m_EditorClassIdentifier: Assembly-CSharp::SoundEffectManager
|
||||||
|
sfxSlider: {fileID: 1272165864}
|
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--- !u!1 &2083282006
|
--- !u!1 &2083282006
|
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GameObject:
|
GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -3535,7 +4074,7 @@ Transform:
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m_GameObject: {fileID: 2083282006}
|
m_GameObject: {fileID: 2083282006}
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serializedVersion: 2
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serializedVersion: 2
|
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -2.2, y: 0.81, z: 18.41}
|
m_LocalPosition: {x: -1.4, y: 0.81, z: 18.41}
|
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m_LocalScale: {x: 6, y: 6, z: 6}
|
m_LocalScale: {x: 6, y: 6, z: 6}
|
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m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children:
|
m_Children:
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||||||
@@ -3560,6 +4099,8 @@ MonoBehaviour:
|
|||||||
bearTimer: {fileID: 827642026}
|
bearTimer: {fileID: 827642026}
|
||||||
bearAwareness: {fileID: 1034880021}
|
bearAwareness: {fileID: 1034880021}
|
||||||
thingstoReset: []
|
thingstoReset: []
|
||||||
|
BG: {fileID: 8300000, guid: 94300bef8b4bbfb4dbd10e9dad3e7ac6, type: 3}
|
||||||
|
Awake: {fileID: 8300000, guid: fa17c554439ccbb4eb4a792d4335967d, type: 3}
|
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--- !u!65 &2083282012
|
--- !u!65 &2083282012
|
||||||
BoxCollider:
|
BoxCollider:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -3579,7 +4120,7 @@ BoxCollider:
|
|||||||
m_ProvidesContacts: 0
|
m_ProvidesContacts: 0
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_Size: {x: 1.58, y: 1.64, z: 1.55}
|
m_Size: {x: 1.4, y: 1.64, z: 1.23}
|
||||||
m_Center: {x: -0.09, y: 0, z: 0}
|
m_Center: {x: -0.09, y: 0, z: 0}
|
||||||
--- !u!65 &2083282013
|
--- !u!65 &2083282013
|
||||||
BoxCollider:
|
BoxCollider:
|
||||||
@@ -3600,7 +4141,7 @@ BoxCollider:
|
|||||||
m_ProvidesContacts: 0
|
m_ProvidesContacts: 0
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_Size: {x: 1.58, y: 1.64, z: 1.55}
|
m_Size: {x: 1.4, y: 1.64, z: 1.23}
|
||||||
m_Center: {x: -0.09, y: 0, z: 0}
|
m_Center: {x: -0.09, y: 0, z: 0}
|
||||||
--- !u!1 &2105121212
|
--- !u!1 &2105121212
|
||||||
GameObject:
|
GameObject:
|
||||||
@@ -4822,3 +5363,4 @@ SceneRoots:
|
|||||||
- {fileID: 3261750014615689023}
|
- {fileID: 3261750014615689023}
|
||||||
- {fileID: 2036779152}
|
- {fileID: 2036779152}
|
||||||
- {fileID: 741902675}
|
- {fileID: 741902675}
|
||||||
|
- {fileID: 1902048223}
|
||||||
|
|||||||
@@ -0,0 +1,42 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class BackgroundManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
private static AudioSource audioSource;
|
||||||
|
public AudioClip BG;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
audioSource = GetComponent<AudioSource>();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
if (BG != null)
|
||||||
|
{
|
||||||
|
PlayBG(false,BG);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void PlayBG(bool resetSong, AudioClip clip = null)
|
||||||
|
{
|
||||||
|
if (clip != null)
|
||||||
|
{
|
||||||
|
audioSource.clip = clip;
|
||||||
|
}
|
||||||
|
if (audioSource.clip != null)
|
||||||
|
{
|
||||||
|
if (resetSong)
|
||||||
|
{
|
||||||
|
audioSource.Stop();
|
||||||
|
}
|
||||||
|
audioSource.Play();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void StopBG()
|
||||||
|
{
|
||||||
|
audioSource.Pause();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: af6819c62fb95894485dace7bf3f0c4b
|
||||||
@@ -24,7 +24,7 @@ public class SoundEffectLibrary : MonoBehaviour
|
|||||||
|
|
||||||
public AudioClip GetRandomClip(string name)
|
public AudioClip GetRandomClip(string name)
|
||||||
{
|
{
|
||||||
if (!soundDictionary.ContainsKey(name))
|
if (soundDictionary.ContainsKey(name))
|
||||||
{
|
{
|
||||||
List<AudioClip> audioClips = soundDictionary[name];
|
List<AudioClip> audioClips = soundDictionary[name];
|
||||||
if(audioClips.Count > 0)
|
if(audioClips.Count > 0)
|
||||||
|
|||||||
@@ -0,0 +1,43 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class SoundEffectManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
private static AudioSource audioSource;
|
||||||
|
private static SoundEffectLibrary soundEffectLibrary;
|
||||||
|
[SerializeField] private Slider sfxSlider;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
audioSource = GetComponent<AudioSource>();
|
||||||
|
soundEffectLibrary = GetComponent<SoundEffectLibrary>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Play(string soundName)
|
||||||
|
{
|
||||||
|
AudioClip audioClip = soundEffectLibrary.GetRandomClip(soundName);
|
||||||
|
if (audioClip != null)
|
||||||
|
{
|
||||||
|
audioSource.PlayOneShot(audioClip);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
sfxSlider.onValueChanged.AddListener(delegate {OnValueChanged();});
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SetVolume(float volume)
|
||||||
|
{
|
||||||
|
audioSource.volume = volume;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnValueChanged()
|
||||||
|
{
|
||||||
|
SetVolume(sfxSlider.value);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 184172b3257bd764283336d08477bacd
|
||||||
@@ -14,6 +14,8 @@ public class BearAwareness : MonoBehaviour
|
|||||||
public static event Action<float> HasWokenUp;
|
public static event Action<float> HasWokenUp;
|
||||||
|
|
||||||
public float timeToWakeUp = 2f;
|
public float timeToWakeUp = 2f;
|
||||||
|
|
||||||
|
public AudioClip Awake;
|
||||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@@ -36,6 +38,9 @@ public class BearAwareness : MonoBehaviour
|
|||||||
|
|
||||||
if (awareness >= awarenessSlider.maxValue)
|
if (awareness >= awarenessSlider.maxValue)
|
||||||
{
|
{
|
||||||
|
SoundEffectManager.Play("Alert");
|
||||||
|
BackgroundManager.StopBG();
|
||||||
|
BackgroundManager.PlayBG(true,Awake);
|
||||||
StopAllCoroutines();
|
StopAllCoroutines();
|
||||||
Debug.Log("Bear is awake now!");
|
Debug.Log("Bear is awake now!");
|
||||||
HasWokenUp.Invoke(timeToWakeUp);
|
HasWokenUp.Invoke(timeToWakeUp);
|
||||||
@@ -52,6 +57,7 @@ public class BearAwareness : MonoBehaviour
|
|||||||
|
|
||||||
awarenessSlider.value -= 2;
|
awarenessSlider.value -= 2;
|
||||||
awareness -= 2;
|
awareness -= 2;
|
||||||
|
SoundEffectManager.Play("Bear Sleep");
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,6 +15,9 @@ public class BearIsAwake : MonoBehaviour
|
|||||||
public PositionReset[] thingstoReset;
|
public PositionReset[] thingstoReset;
|
||||||
|
|
||||||
private bool isWaiting = false;
|
private bool isWaiting = false;
|
||||||
|
|
||||||
|
public AudioClip BG;
|
||||||
|
public AudioClip Awake;
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
BearAwareness.HasWokenUp += IsAwake;
|
BearAwareness.HasWokenUp += IsAwake;
|
||||||
@@ -43,45 +46,90 @@ public class BearIsAwake : MonoBehaviour
|
|||||||
{
|
{
|
||||||
yield return new WaitForSeconds(time);
|
yield return new WaitForSeconds(time);
|
||||||
|
|
||||||
Vector3 direction = Penguin.position - transform.position;
|
//Vector3 direction = Penguin.position - transform.position;
|
||||||
float distance = direction.magnitude;
|
//float distance = direction.magnitude;
|
||||||
direction.Normalize();
|
//direction.Normalize();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
float elapsed = 0f;
|
||||||
|
|
||||||
if (Physics.Raycast(transform.position, direction, out RaycastHit hit, distance))
|
while (elapsed < 2f)
|
||||||
{
|
{
|
||||||
Debug.Log("Getroffen: " + hit.collider.name);
|
foreach (PositionReset things in thingstoReset)
|
||||||
if (hit.collider.name == "StandUpCollider")
|
{
|
||||||
{
|
if (things.GetComponent<PlayerMove>() != null)
|
||||||
Debug.Log("Your Dead!");
|
|
||||||
foreach (PositionReset things in thingstoReset)
|
|
||||||
{
|
{
|
||||||
things.Reset();
|
Vector3 dir = things.transform.position - transform.position;
|
||||||
|
float distance = dir.magnitude;
|
||||||
|
|
||||||
|
if (Physics.Raycast(transform.position, dir.normalized, out RaycastHit hit, distance))
|
||||||
|
{
|
||||||
|
Debug.Log($"Ray zu {things.name} trifft {hit.collider.name}");
|
||||||
|
|
||||||
|
if (hit.collider.name == "StandUpCollider")
|
||||||
|
{
|
||||||
|
Debug.Log("Your Dead!");
|
||||||
|
foreach (PositionReset objekts in thingstoReset)
|
||||||
|
{
|
||||||
|
objekts.Reset();
|
||||||
|
SoundEffectManager.Play("Fail");
|
||||||
|
}
|
||||||
|
|
||||||
|
bearAwareness.awareness = 0;
|
||||||
|
bearAwareness.awarenessSlider.value = 0;
|
||||||
|
|
||||||
|
wakingUp = false;
|
||||||
|
timer = 0f;
|
||||||
|
bearTimer.fillAmount = 0;
|
||||||
|
}
|
||||||
|
else if(!isWaiting)
|
||||||
|
{
|
||||||
|
Debug.Log("What?");
|
||||||
|
StartCoroutine(DelayedAction());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.DrawLine(transform.position, things.transform.position, Color.red);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
bearAwareness.awareness = 0;
|
elapsed += Time.deltaTime;
|
||||||
bearAwareness.awarenessSlider.value = 0;
|
}
|
||||||
|
|
||||||
wakingUp = false;
|
|
||||||
timer = 0f;
|
|
||||||
bearTimer.fillAmount = 0;
|
|
||||||
}
|
|
||||||
else if(!isWaiting)
|
|
||||||
{
|
|
||||||
Debug.Log("What?");
|
|
||||||
StartCoroutine(DelayedAction());
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
//if (Physics.Raycast(transform.position, direction, out RaycastHit hit, distance))
|
||||||
|
//{
|
||||||
|
// Debug.Log("Getroffen: " + hit.collider.name);
|
||||||
|
// if (hit.collider.name == "StandUpCollider")
|
||||||
|
// {
|
||||||
|
// Debug.Log("Your Dead!");
|
||||||
|
// foreach (PositionReset things in thingstoReset)
|
||||||
|
// {
|
||||||
|
// things.Reset();
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// bearAwareness.awareness = 0;
|
||||||
|
// bearAwareness.awarenessSlider.value = 0;
|
||||||
|
//
|
||||||
|
// wakingUp = false;
|
||||||
|
// timer = 0f;
|
||||||
|
// bearTimer.fillAmount = 0;
|
||||||
|
// }
|
||||||
|
// else if(!isWaiting)
|
||||||
|
// {
|
||||||
|
// Debug.Log("What?");
|
||||||
|
// StartCoroutine(DelayedAction());
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//}
|
||||||
|
|
||||||
Debug.DrawLine(transform.position, Penguin.position, Color.red, 10f);
|
Debug.DrawLine(transform.position, Penguin.position, Color.red, 10f);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
|
SoundEffectManager.Play("Alert");
|
||||||
|
BackgroundManager.StopBG();
|
||||||
|
BackgroundManager.PlayBG(true,Awake);
|
||||||
bearAwareness.awareness = 50;
|
bearAwareness.awareness = 50;
|
||||||
bearAwareness.awarenessSlider.value = bearAwareness.awarenessSlider.maxValue;
|
bearAwareness.awarenessSlider.value = bearAwareness.awarenessSlider.maxValue;
|
||||||
IsAwake(bearAwareness.timeToWakeUp);
|
IsAwake(bearAwareness.timeToWakeUp);
|
||||||
@@ -97,6 +145,8 @@ public class BearIsAwake : MonoBehaviour
|
|||||||
bearTimer.fillAmount = 0;
|
bearTimer.fillAmount = 0;
|
||||||
isWaiting = false;
|
isWaiting = false;
|
||||||
Debug.Log("Back to Sleep");
|
Debug.Log("Back to Sleep");
|
||||||
|
BackgroundManager.StopBG();
|
||||||
|
BackgroundManager.PlayBG(false,BG);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,12 +5,15 @@ using UnityEngine.UI;
|
|||||||
public class Goal : MonoBehaviour
|
public class Goal : MonoBehaviour
|
||||||
{
|
{
|
||||||
public GameObject WinUI;
|
public GameObject WinUI;
|
||||||
|
public AudioClip Win;
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (other.tag == "IceBlock")
|
if (other.tag == "IceBlock")
|
||||||
{
|
{
|
||||||
Debug.Log("Win");
|
Debug.Log("Win");
|
||||||
WinUI.SetActive(true);
|
WinUI.SetActive(true);
|
||||||
|
BackgroundManager.StopBG();
|
||||||
|
BackgroundManager.PlayBG(false,Win);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -20,6 +20,13 @@ public class IceBlockPush : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.GetComponent<CapsuleCollider>())
|
||||||
|
{
|
||||||
|
SoundEffectManager.Play("Ice Push");
|
||||||
|
}
|
||||||
|
}
|
||||||
private void Push(Vector3 position)
|
private void Push(Vector3 position)
|
||||||
{
|
{
|
||||||
Vector3 diffrenceVector = rb.transform.position - position;
|
Vector3 diffrenceVector = rb.transform.position - position;
|
||||||
@@ -33,5 +40,6 @@ public class IceBlockPush : MonoBehaviour
|
|||||||
//Debug.DrawRay(transform.position, directionVector * 3f, Color.red);
|
//Debug.DrawRay(transform.position, directionVector * 3f, Color.red);
|
||||||
|
|
||||||
rb.AddForce(directionVector * contactForce, ForceMode.Impulse);
|
rb.AddForce(directionVector * contactForce, ForceMode.Impulse);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,5 +10,14 @@ public class Noice : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (other.isTrigger) return;
|
if (other.isTrigger) return;
|
||||||
OnMakeNoice.Invoke(noice);
|
OnMakeNoice.Invoke(noice);
|
||||||
|
if (this.GetComponent<BoxCollider>() != null)
|
||||||
|
{
|
||||||
|
SoundEffectManager.Play("Ice Crack");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SoundEffectManager.Play("Crash");
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ public class Pit : MonoBehaviour
|
|||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (other.isTrigger) return;
|
if (other.isTrigger) return;
|
||||||
|
SoundEffectManager.Play("Pit");
|
||||||
startmass = other.GetComponent<Rigidbody>().mass;
|
startmass = other.GetComponent<Rigidbody>().mass;
|
||||||
other.GetComponent<Rigidbody>().mass = 100;
|
other.GetComponent<Rigidbody>().mass = 100;
|
||||||
other.GetComponent<Rigidbody>().mass = startmass;
|
other.GetComponent<Rigidbody>().mass = startmass;
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ using System.Collections;
|
|||||||
using Unity.VisualScripting;
|
using Unity.VisualScripting;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
using Random = System.Random;
|
||||||
|
|
||||||
public class PlayerMove : MonoBehaviour
|
public class PlayerMove : MonoBehaviour
|
||||||
{
|
{
|
||||||
@@ -34,6 +35,8 @@ public class PlayerMove : MonoBehaviour
|
|||||||
{
|
{
|
||||||
rb = GetComponent<Rigidbody>();
|
rb = GetComponent<Rigidbody>();
|
||||||
standUp = GetComponentInChildren<StandUpCollider>();
|
standUp = GetComponentInChildren<StandUpCollider>();
|
||||||
|
|
||||||
|
StartCoroutine(MakeSound(7f));
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
@@ -113,6 +116,7 @@ public class PlayerMove : MonoBehaviour
|
|||||||
{
|
{
|
||||||
StartCoroutine(Step(0.3f));
|
StartCoroutine(Step(0.3f));
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -135,5 +139,15 @@ public class PlayerMove : MonoBehaviour
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
IEnumerator MakeSound(float delay)
|
||||||
|
{
|
||||||
|
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(delay);
|
||||||
|
|
||||||
|
SoundEffectManager.Play("Penguin Sound");
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user