4 Commits

Author SHA1 Message Date
jlink 32fe394b58 Merge pull request 'eingeschränktes Movement' (#2) from Jonas into master
Reviewed-on: #2
2026-01-23 17:58:07 +01:00
Sanelschnitte 3d964a33e1 Merge branch 'master' of https://gitea.sneaky-elephants.com/jlink/CodenamePenguin 2026-01-23 17:08:18 +01:00
jlink fe6821d986 Merge pull request 'Jonas' (#1) from Jonas into master
Reviewed-on: #1
2026-01-23 16:48:29 +01:00
Sanelschnitte 968a095813 Audio 23-01
Musik und Sounds
2026-01-23 16:09:12 +01:00
26 changed files with 43 additions and 224 deletions
-8
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+7 -104
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@@ -348,7 +281,6 @@ GameObject:
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@@ -491,7 +423,7 @@ Transform:
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@@ -510,19 +442,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::IceBlockPush
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@@ -1089,8 +1008,7 @@ Transform:
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m_EditorClassIdentifier: Assembly-CSharp::PlayerMove
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+6
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@@ -5,6 +5,7 @@ public class IceBlockPush : MonoBehaviour
{
[SerializeField] float contactForce = 2.5f;
private Rigidbody rb;
[SerializeField] private Vector3 StartPos;
private void Start()
{
@@ -34,4 +35,9 @@ public class IceBlockPush : MonoBehaviour
rb.AddForce(directionVector * contactForce, ForceMode.Impulse);
}
public void Reset()
{
this.transform.position = StartPos;
}
}
+21 -7
View File
@@ -1,16 +1,30 @@
using System;
using UnityEngine;
using UnityEngine.Serialization;
public class Pit : MonoBehaviour
{
public float startmass;
public PlayerMove player;
public IceBlockPush ice;
//
// // Update is called once per frame
// void Update()
// {
// if (Input.GetKeyDown(KeyCode.Space))
// {
// player.Reset();
// ice.Reset();
// }
// }
private void OnTriggerEnter(Collider other)
{
if (other.isTrigger) return;
startmass = other.GetComponent<Rigidbody>().mass;
other.GetComponent<Rigidbody>().mass = 100;
other.GetComponent<Rigidbody>().mass = startmass;
other.GetComponent<PositionReset>().Reset();
if (other.GetComponent<PlayerMove>())
{
player.Reset();
}
else if(other.GetComponent<IceBlockPush>())
{
ice.Reset();
}
}
}
+9 -50
View File
@@ -1,29 +1,17 @@
using System;
using System.Collections;
using Unity.VisualScripting;
using UnityEngine;
public class PlayerMove : MonoBehaviour
{
[SerializeField] private float basespeed;
[SerializeField] private float speed;
[SerializeField] private float speedincrease;
[SerializeField] private float maxspeed;
private Rigidbody rb;
[SerializeField] private float slide;
Vector3 moveDirection;
[SerializeField] private Rigidbody rb;
[SerializeField] private Vector3 StartPos;
bool vertical;
private bool horizontal;
[SerializeField] private StandUpCollider standUp;
bool horizontal;
private void Start()
{
rb = GetComponent<Rigidbody>();
standUp = FindAnyObjectByType(typeof(StandUpCollider)) as StandUpCollider;
}
void Update()
@@ -33,44 +21,26 @@ public class PlayerMove : MonoBehaviour
horizontalInput = Mathf.Round(horizontalInput);
verticalInput = Mathf.Round(verticalInput);
Vector3 moveDirection;
if (horizontalInput != 0 && horizontal == true)
{
if (!standUp.ispushing)
{
transform.rotation = Quaternion.Euler(0f, 0f, 90f);
}
vertical = false;
moveDirection = new Vector3(horizontalInput,0, 0);
moveDirection.Normalize();
if (!vertical && speed <= maxspeed && !standUp.ispushing)
{
speed += speedincrease;
}
}
else if (verticalInput != 0 && vertical == true)
{
if (!standUp.ispushing)
{
transform.rotation = Quaternion.Euler(90f, 0f, 0f);
}
horizontal = false;
moveDirection = new Vector3(0, 0, verticalInput);
moveDirection.Normalize();
if (!horizontal && speed <= maxspeed && !standUp.ispushing)
{
speed += speedincrease;
}
}
else
{
StartCoroutine(Slide(slide));
transform.rotation = Quaternion.Euler(0f, 0f, 0f);
moveDirection = new Vector3(0, 0, 0);
horizontal = true;
vertical = true;
}
@@ -78,19 +48,8 @@ public class PlayerMove : MonoBehaviour
transform.Translate(moveDirection * speed * Time.deltaTime, Space.World);
}
IEnumerator Slide(float delay)
public void Reset()
{
yield return new WaitForSeconds(delay);
moveDirection = new Vector3(0, 0, 0);
horizontal = true;
vertical = true;
speed = basespeed;
this.transform.position = StartPos;
}
}
-24
View File
@@ -1,24 +0,0 @@
using UnityEngine;
public class StandUpCollider : MonoBehaviour
{
public bool ispushing;
private void OnTriggerEnter(Collider other)
{
IceBlockPush block = other.gameObject.GetComponent<IceBlockPush>();
if (block != null)
{
ispushing = true;
}
}
private void OnTriggerExit(Collider other)
{
IceBlockPush block = other.gameObject.GetComponent<IceBlockPush>();
if (block != null)
{
ispushing = false;
}
}
}
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-11
View File
@@ -1,11 +0,0 @@
using UnityEngine;
public class PositionReset : MonoBehaviour
{
[SerializeField] private Vector3 StartPos;
public void Reset()
{
this.transform.position = StartPos;
}
}
-2
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