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|---|---|---|---|
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| 3d964a33e1 | |||
| fe6821d986 | |||
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spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
customData:
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spriteCustomMetadata:
|
||||
entries: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8ecf27f8ef94e904981b6ec7f5363702
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 140426efa0ba27942bd569222ed3a9f4
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
Binary file not shown.
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4b37e6f7170b25c4db6a0c78dfa46e57
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
+18
-2533
File diff suppressed because it is too large
Load Diff
@@ -1,72 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class BearAwareness : MonoBehaviour
|
||||
{
|
||||
private int awareness;
|
||||
public Slider awarenessSlider;
|
||||
|
||||
public Image SilderColor;
|
||||
|
||||
|
||||
public static event Action<float> HasWokenUp;
|
||||
|
||||
public float timeToWakeUp = 2f;
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
awareness = 0;
|
||||
awarenessSlider.value = 0;
|
||||
Noice.OnMakeNoice += IncreaseAwareness;
|
||||
StartCoroutine(Decrease(10));
|
||||
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
ChangeSliderColor();
|
||||
}
|
||||
|
||||
void IncreaseAwareness(int noice)
|
||||
{
|
||||
awareness += noice;
|
||||
awarenessSlider.value = awareness;
|
||||
|
||||
if (awareness >= awarenessSlider.maxValue)
|
||||
{
|
||||
Debug.Log("Bear is awake now!");
|
||||
HasWokenUp.Invoke(timeToWakeUp);
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator Decrease(float delay)
|
||||
{
|
||||
|
||||
while (true)
|
||||
{
|
||||
yield return new WaitForSeconds(5);
|
||||
|
||||
awarenessSlider.value -= 5;
|
||||
awareness -= 5;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void ChangeSliderColor()
|
||||
{
|
||||
if (awareness >= (awarenessSlider.maxValue - 10))
|
||||
{
|
||||
SilderColor.color = Color.red;
|
||||
}
|
||||
else if (awareness >= (awarenessSlider.maxValue / 2))
|
||||
{
|
||||
SilderColor.color = Color.orange;
|
||||
}
|
||||
else if (awareness <= (awarenessSlider.maxValue / 2) )
|
||||
{
|
||||
SilderColor.color = Color.darkGreen;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9d065ef101ba1aa4287712ed4364f254
|
||||
@@ -1,66 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class BearIsAwake : MonoBehaviour
|
||||
{
|
||||
public Transform Penguin;
|
||||
public Image bearTimer;
|
||||
|
||||
private float timer = 0f;
|
||||
private bool wakingUp = false;
|
||||
public BearAwareness bearAwareness;
|
||||
|
||||
public PositionReset penguinReset;
|
||||
public PositionReset iceBlockReset;
|
||||
private void Start()
|
||||
{
|
||||
BearAwareness.HasWokenUp += IsAwake;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (wakingUp)
|
||||
{
|
||||
timer += Time.deltaTime;
|
||||
bearTimer.fillAmount = timer / bearAwareness.timeToWakeUp;
|
||||
}
|
||||
}
|
||||
|
||||
public void IsAwake(float time)
|
||||
{
|
||||
wakingUp = true;
|
||||
StartCoroutine(SleepIsOver(time));
|
||||
}
|
||||
|
||||
IEnumerator SleepIsOver(float time)
|
||||
{
|
||||
yield return new WaitForSeconds(time);
|
||||
|
||||
Vector3 direction = Penguin.position - transform.position;
|
||||
float distance = direction.magnitude;
|
||||
direction.Normalize(); // Wichtig: Raycast braucht eine normierte Richtung
|
||||
|
||||
|
||||
if (Physics.Raycast(transform.position, direction, out RaycastHit hit, distance))
|
||||
{
|
||||
Debug.Log("Getroffen: " + hit.collider.name);
|
||||
if (hit.collider.name == "StandUpCollider")
|
||||
{
|
||||
Debug.Log("Your Dead!");
|
||||
penguinReset.Reset();
|
||||
iceBlockReset.Reset();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("What?");
|
||||
}
|
||||
|
||||
}
|
||||
wakingUp = false;
|
||||
timer = 0f;
|
||||
bearTimer.fillAmount = 0;
|
||||
Debug.DrawLine(transform.position, Penguin.position, Color.red, 10f);
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 682ff406ef701fc47849b6c2a3e3473e
|
||||
@@ -5,6 +5,7 @@ public class IceBlockPush : MonoBehaviour
|
||||
{
|
||||
[SerializeField] float contactForce = 2.5f;
|
||||
private Rigidbody rb;
|
||||
[SerializeField] private Vector3 StartPos;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
@@ -34,4 +35,9 @@ public class IceBlockPush : MonoBehaviour
|
||||
|
||||
rb.AddForce(directionVector * contactForce, ForceMode.Impulse);
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
this.transform.position = StartPos;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,14 +0,0 @@
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
public class Noice : MonoBehaviour
|
||||
{
|
||||
public static event Action<int> OnMakeNoice;
|
||||
public int noice;
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.isTrigger) return;
|
||||
OnMakeNoice.Invoke(noice);
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e7bd60a7c0041e044b3f3b515418222e
|
||||
+21
-7
@@ -1,16 +1,30 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
public class Pit : MonoBehaviour
|
||||
{
|
||||
public float startmass;
|
||||
public PlayerMove player;
|
||||
public IceBlockPush ice;
|
||||
//
|
||||
// // Update is called once per frame
|
||||
// void Update()
|
||||
// {
|
||||
// if (Input.GetKeyDown(KeyCode.Space))
|
||||
// {
|
||||
// player.Reset();
|
||||
// ice.Reset();
|
||||
// }
|
||||
// }
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.isTrigger) return;
|
||||
startmass = other.GetComponent<Rigidbody>().mass;
|
||||
other.GetComponent<Rigidbody>().mass = 100;
|
||||
other.GetComponent<Rigidbody>().mass = startmass;
|
||||
other.GetComponent<PositionReset>().Reset();
|
||||
if (other.GetComponent<PlayerMove>())
|
||||
{
|
||||
player.Reset();
|
||||
}
|
||||
else if(other.GetComponent<IceBlockPush>())
|
||||
{
|
||||
ice.Reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,124 +1,55 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerMove : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private float basespeed;
|
||||
[SerializeField] private float speed;
|
||||
[SerializeField] private float speedincrease;
|
||||
[SerializeField] private float maxspeed;
|
||||
|
||||
private Rigidbody rb;
|
||||
[SerializeField] private float slide;
|
||||
|
||||
Vector3 moveDirection;
|
||||
[SerializeField] private Rigidbody rb;
|
||||
[SerializeField] private Vector3 StartPos;
|
||||
|
||||
bool vertical;
|
||||
private bool horizontal;
|
||||
|
||||
[SerializeField] StandUpCollider standUp;
|
||||
|
||||
[SerializeField] private string inputNameHorizontal;
|
||||
[SerializeField] private string inputNameVertical;
|
||||
|
||||
public Transform player;
|
||||
|
||||
|
||||
bool horizontal;
|
||||
private void Start()
|
||||
{
|
||||
rb = GetComponent<Rigidbody>();
|
||||
standUp = GetComponentInChildren<StandUpCollider>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
float horizontalInput = Input.GetAxis(inputNameHorizontal);
|
||||
float verticalInput = Input.GetAxis(inputNameVertical);
|
||||
float horizontalInput = Input.GetAxis("Horizontal");
|
||||
float verticalInput = Input.GetAxis("Vertical");
|
||||
horizontalInput = Mathf.Round(horizontalInput);
|
||||
verticalInput = Mathf.Round(verticalInput);
|
||||
|
||||
|
||||
Vector3 moveDirection;
|
||||
|
||||
if (horizontalInput != 0 && horizontal == true)
|
||||
{
|
||||
if (!standUp.ispushing && horizontalInput == 1)
|
||||
{
|
||||
player.rotation = Quaternion.Euler(90f, 90f, 0f);
|
||||
}
|
||||
else if (!standUp.ispushing && horizontalInput == -1)
|
||||
{
|
||||
player.rotation = Quaternion.Euler(90f, 260f, 0f);
|
||||
}
|
||||
else if (horizontalInput == 1)
|
||||
{
|
||||
player.rotation = Quaternion.Euler(0f, 90f, 0f);
|
||||
}
|
||||
else if (horizontalInput == -1)
|
||||
{
|
||||
player.rotation = Quaternion.Euler(0f, 260f, 0f);
|
||||
}
|
||||
vertical = false;
|
||||
moveDirection = new Vector3(horizontalInput,0, 0);
|
||||
moveDirection.Normalize();
|
||||
|
||||
if (!vertical && speed <= maxspeed && !standUp.ispushing)
|
||||
{
|
||||
speed += speedincrease;
|
||||
}
|
||||
|
||||
}
|
||||
else if (verticalInput != 0 && vertical == true)
|
||||
{
|
||||
if (!standUp.ispushing && verticalInput == 1)
|
||||
{
|
||||
player.rotation = Quaternion.Euler(90f, 0f, 0f);
|
||||
}
|
||||
else if (!standUp.ispushing && verticalInput == -1)
|
||||
{
|
||||
player.rotation = Quaternion.Euler(90f, 180f, 0f);
|
||||
}
|
||||
else if (verticalInput == 1)
|
||||
{
|
||||
player.rotation = Quaternion.Euler(0f, 0f, 0f);
|
||||
}
|
||||
else if (verticalInput == -1)
|
||||
{
|
||||
player.rotation = Quaternion.Euler(0f, 180f, 0f);
|
||||
}
|
||||
horizontal = false;
|
||||
moveDirection = new Vector3(0, 0, verticalInput);
|
||||
moveDirection.Normalize();
|
||||
|
||||
if (!horizontal && speed <= maxspeed && !standUp.ispushing)
|
||||
{
|
||||
speed += speedincrease;
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
StartCoroutine(Slide(slide));
|
||||
if (!standUp.ispushing)
|
||||
{
|
||||
player.rotation = Quaternion.Euler(0f, 0f, 0f);
|
||||
}
|
||||
moveDirection = new Vector3(0, 0, 0);
|
||||
horizontal = true;
|
||||
vertical = true;
|
||||
}
|
||||
transform.Translate(moveDirection * speed * Time.deltaTime, Space.World);
|
||||
|
||||
}
|
||||
|
||||
|
||||
IEnumerator Slide(float delay)
|
||||
{
|
||||
yield return new WaitForSeconds(delay);
|
||||
moveDirection = new Vector3(0, 0, 0);
|
||||
horizontal = true;
|
||||
vertical = true;
|
||||
speed = basespeed;
|
||||
|
||||
|
||||
|
||||
transform.Translate(moveDirection * speed * Time.deltaTime, Space.World);
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
this.transform.position = StartPos;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class StandUpCollider : MonoBehaviour
|
||||
{
|
||||
public bool ispushing;
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
IceBlockPush block = other.gameObject.GetComponent<IceBlockPush>();
|
||||
if (block != null)
|
||||
{
|
||||
ispushing = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
IceBlockPush block = other.gameObject.GetComponent<IceBlockPush>();
|
||||
if (block != null)
|
||||
{
|
||||
ispushing = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 19aae932aa4446c4788d84deb1116128
|
||||
@@ -1,11 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class PositionReset : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Vector3 StartPos;
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
this.transform.position = StartPos;
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8fc662358fbf8394d804207b2a8c9868
|
||||
@@ -6,11 +6,11 @@ InputManager:
|
||||
serializedVersion: 2
|
||||
m_Axes:
|
||||
- serializedVersion: 3
|
||||
m_Name: Horizontal 1
|
||||
m_Name: Horizontal
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton:
|
||||
negativeButton: left
|
||||
positiveButton: right
|
||||
altNegativeButton: a
|
||||
altPositiveButton: d
|
||||
gravity: 3
|
||||
@@ -22,77 +22,13 @@ InputManager:
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Horizontal 2
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton: left
|
||||
positiveButton: right
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 3
|
||||
dead: 0.001
|
||||
sensitivity: 3
|
||||
snap: 1
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Horizontal 3
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton: h
|
||||
positiveButton: k
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 3
|
||||
dead: 0.001
|
||||
sensitivity: 3
|
||||
snap: 1
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Vertical 1
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton:
|
||||
altNegativeButton: s
|
||||
altPositiveButton: w
|
||||
gravity: 3
|
||||
dead: 0.001
|
||||
sensitivity: 3
|
||||
snap: 1
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Vertical 2
|
||||
m_Name: Vertical
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton: down
|
||||
positiveButton: up
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 3
|
||||
dead: 0.001
|
||||
sensitivity: 3
|
||||
snap: 1
|
||||
invert: 0
|
||||
type: 0
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Vertical 3
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton: j
|
||||
positiveButton: u
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
altNegativeButton: s
|
||||
altPositiveButton: w
|
||||
gravity: 3
|
||||
dead: 0.001
|
||||
sensitivity: 3
|
||||
@@ -549,4 +485,3 @@ InputManager:
|
||||
type: 2
|
||||
axis: 5
|
||||
joyNum: 0
|
||||
m_UsePhysicalKeys: 1
|
||||
|
||||
@@ -12,7 +12,7 @@ TagManager:
|
||||
-
|
||||
- Water
|
||||
- UI
|
||||
- Player
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
|
||||
Reference in New Issue
Block a user