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| Author | SHA1 | Date | |
|---|---|---|---|
| 32fe394b58 | |||
| 3d964a33e1 | |||
| fe6821d986 | |||
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+18
-2533
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Load Diff
@@ -1,72 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class BearAwareness : MonoBehaviour
|
|
||||||
{
|
|
||||||
private int awareness;
|
|
||||||
public Slider awarenessSlider;
|
|
||||||
|
|
||||||
public Image SilderColor;
|
|
||||||
|
|
||||||
|
|
||||||
public static event Action<float> HasWokenUp;
|
|
||||||
|
|
||||||
public float timeToWakeUp = 2f;
|
|
||||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
awareness = 0;
|
|
||||||
awarenessSlider.value = 0;
|
|
||||||
Noice.OnMakeNoice += IncreaseAwareness;
|
|
||||||
StartCoroutine(Decrease(10));
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
ChangeSliderColor();
|
|
||||||
}
|
|
||||||
|
|
||||||
void IncreaseAwareness(int noice)
|
|
||||||
{
|
|
||||||
awareness += noice;
|
|
||||||
awarenessSlider.value = awareness;
|
|
||||||
|
|
||||||
if (awareness >= awarenessSlider.maxValue)
|
|
||||||
{
|
|
||||||
Debug.Log("Bear is awake now!");
|
|
||||||
HasWokenUp.Invoke(timeToWakeUp);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
IEnumerator Decrease(float delay)
|
|
||||||
{
|
|
||||||
|
|
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while (true)
|
|
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{
|
|
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yield return new WaitForSeconds(5);
|
|
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|
|
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awarenessSlider.value -= 5;
|
|
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awareness -= 5;
|
|
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|
|
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}
|
|
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}
|
|
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|
|
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void ChangeSliderColor()
|
|
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{
|
|
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if (awareness >= (awarenessSlider.maxValue - 10))
|
|
||||||
{
|
|
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SilderColor.color = Color.red;
|
|
||||||
}
|
|
||||||
else if (awareness >= (awarenessSlider.maxValue / 2))
|
|
||||||
{
|
|
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SilderColor.color = Color.orange;
|
|
||||||
}
|
|
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else if (awareness <= (awarenessSlider.maxValue / 2) )
|
|
||||||
{
|
|
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SilderColor.color = Color.darkGreen;
|
|
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}
|
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}
|
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}
|
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fileFormatVersion: 2
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guid: 9d065ef101ba1aa4287712ed4364f254
|
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@@ -1,66 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class BearIsAwake : MonoBehaviour
|
|
||||||
{
|
|
||||||
public Transform Penguin;
|
|
||||||
public Image bearTimer;
|
|
||||||
|
|
||||||
private float timer = 0f;
|
|
||||||
private bool wakingUp = false;
|
|
||||||
public BearAwareness bearAwareness;
|
|
||||||
|
|
||||||
public PositionReset penguinReset;
|
|
||||||
public PositionReset iceBlockReset;
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
BearAwareness.HasWokenUp += IsAwake;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
if (wakingUp)
|
|
||||||
{
|
|
||||||
timer += Time.deltaTime;
|
|
||||||
bearTimer.fillAmount = timer / bearAwareness.timeToWakeUp;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void IsAwake(float time)
|
|
||||||
{
|
|
||||||
wakingUp = true;
|
|
||||||
StartCoroutine(SleepIsOver(time));
|
|
||||||
}
|
|
||||||
|
|
||||||
IEnumerator SleepIsOver(float time)
|
|
||||||
{
|
|
||||||
yield return new WaitForSeconds(time);
|
|
||||||
|
|
||||||
Vector3 direction = Penguin.position - transform.position;
|
|
||||||
float distance = direction.magnitude;
|
|
||||||
direction.Normalize(); // Wichtig: Raycast braucht eine normierte Richtung
|
|
||||||
|
|
||||||
|
|
||||||
if (Physics.Raycast(transform.position, direction, out RaycastHit hit, distance))
|
|
||||||
{
|
|
||||||
Debug.Log("Getroffen: " + hit.collider.name);
|
|
||||||
if (hit.collider.name == "StandUpCollider")
|
|
||||||
{
|
|
||||||
Debug.Log("Your Dead!");
|
|
||||||
penguinReset.Reset();
|
|
||||||
iceBlockReset.Reset();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.Log("What?");
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
wakingUp = false;
|
|
||||||
timer = 0f;
|
|
||||||
bearTimer.fillAmount = 0;
|
|
||||||
Debug.DrawLine(transform.position, Penguin.position, Color.red, 10f);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 682ff406ef701fc47849b6c2a3e3473e
|
|
||||||
@@ -5,6 +5,7 @@ public class IceBlockPush : MonoBehaviour
|
|||||||
{
|
{
|
||||||
[SerializeField] float contactForce = 2.5f;
|
[SerializeField] float contactForce = 2.5f;
|
||||||
private Rigidbody rb;
|
private Rigidbody rb;
|
||||||
|
[SerializeField] private Vector3 StartPos;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
@@ -34,4 +35,9 @@ public class IceBlockPush : MonoBehaviour
|
|||||||
|
|
||||||
rb.AddForce(directionVector * contactForce, ForceMode.Impulse);
|
rb.AddForce(directionVector * contactForce, ForceMode.Impulse);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
this.transform.position = StartPos;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,14 +0,0 @@
|
|||||||
using Unity.VisualScripting;
|
|
||||||
using UnityEngine;
|
|
||||||
using System;
|
|
||||||
|
|
||||||
public class Noice : MonoBehaviour
|
|
||||||
{
|
|
||||||
public static event Action<int> OnMakeNoice;
|
|
||||||
public int noice;
|
|
||||||
private void OnTriggerEnter(Collider other)
|
|
||||||
{
|
|
||||||
if (other.isTrigger) return;
|
|
||||||
OnMakeNoice.Invoke(noice);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: e7bd60a7c0041e044b3f3b515418222e
|
|
||||||
+21
-7
@@ -1,16 +1,30 @@
|
|||||||
using System;
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Serialization;
|
|
||||||
|
|
||||||
public class Pit : MonoBehaviour
|
public class Pit : MonoBehaviour
|
||||||
{
|
{
|
||||||
public float startmass;
|
public PlayerMove player;
|
||||||
|
public IceBlockPush ice;
|
||||||
|
//
|
||||||
|
// // Update is called once per frame
|
||||||
|
// void Update()
|
||||||
|
// {
|
||||||
|
// if (Input.GetKeyDown(KeyCode.Space))
|
||||||
|
// {
|
||||||
|
// player.Reset();
|
||||||
|
// ice.Reset();
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (other.isTrigger) return;
|
if (other.GetComponent<PlayerMove>())
|
||||||
startmass = other.GetComponent<Rigidbody>().mass;
|
{
|
||||||
other.GetComponent<Rigidbody>().mass = 100;
|
player.Reset();
|
||||||
other.GetComponent<Rigidbody>().mass = startmass;
|
}
|
||||||
other.GetComponent<PositionReset>().Reset();
|
else if(other.GetComponent<IceBlockPush>())
|
||||||
|
{
|
||||||
|
ice.Reset();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,124 +1,55 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
|
||||||
using Unity.VisualScripting;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class PlayerMove : MonoBehaviour
|
public class PlayerMove : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private float basespeed;
|
|
||||||
[SerializeField] private float speed;
|
[SerializeField] private float speed;
|
||||||
[SerializeField] private float speedincrease;
|
[SerializeField] private Rigidbody rb;
|
||||||
[SerializeField] private float maxspeed;
|
[SerializeField] private Vector3 StartPos;
|
||||||
|
|
||||||
private Rigidbody rb;
|
|
||||||
[SerializeField] private float slide;
|
|
||||||
|
|
||||||
Vector3 moveDirection;
|
|
||||||
|
|
||||||
bool vertical;
|
bool vertical;
|
||||||
private bool horizontal;
|
bool horizontal;
|
||||||
|
|
||||||
[SerializeField] StandUpCollider standUp;
|
|
||||||
|
|
||||||
[SerializeField] private string inputNameHorizontal;
|
|
||||||
[SerializeField] private string inputNameVertical;
|
|
||||||
|
|
||||||
public Transform player;
|
|
||||||
|
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
rb = GetComponent<Rigidbody>();
|
rb = GetComponent<Rigidbody>();
|
||||||
standUp = GetComponentInChildren<StandUpCollider>();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
float horizontalInput = Input.GetAxis(inputNameHorizontal);
|
float horizontalInput = Input.GetAxis("Horizontal");
|
||||||
float verticalInput = Input.GetAxis(inputNameVertical);
|
float verticalInput = Input.GetAxis("Vertical");
|
||||||
horizontalInput = Mathf.Round(horizontalInput);
|
horizontalInput = Mathf.Round(horizontalInput);
|
||||||
verticalInput = Mathf.Round(verticalInput);
|
verticalInput = Mathf.Round(verticalInput);
|
||||||
|
|
||||||
|
Vector3 moveDirection;
|
||||||
|
|
||||||
if (horizontalInput != 0 && horizontal == true)
|
if (horizontalInput != 0 && horizontal == true)
|
||||||
{
|
{
|
||||||
if (!standUp.ispushing && horizontalInput == 1)
|
|
||||||
{
|
|
||||||
player.rotation = Quaternion.Euler(90f, 90f, 0f);
|
|
||||||
}
|
|
||||||
else if (!standUp.ispushing && horizontalInput == -1)
|
|
||||||
{
|
|
||||||
player.rotation = Quaternion.Euler(90f, 260f, 0f);
|
|
||||||
}
|
|
||||||
else if (horizontalInput == 1)
|
|
||||||
{
|
|
||||||
player.rotation = Quaternion.Euler(0f, 90f, 0f);
|
|
||||||
}
|
|
||||||
else if (horizontalInput == -1)
|
|
||||||
{
|
|
||||||
player.rotation = Quaternion.Euler(0f, 260f, 0f);
|
|
||||||
}
|
|
||||||
vertical = false;
|
vertical = false;
|
||||||
moveDirection = new Vector3(horizontalInput,0, 0);
|
moveDirection = new Vector3(horizontalInput,0, 0);
|
||||||
moveDirection.Normalize();
|
moveDirection.Normalize();
|
||||||
|
|
||||||
if (!vertical && speed <= maxspeed && !standUp.ispushing)
|
|
||||||
{
|
|
||||||
speed += speedincrease;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else if (verticalInput != 0 && vertical == true)
|
else if (verticalInput != 0 && vertical == true)
|
||||||
{
|
{
|
||||||
if (!standUp.ispushing && verticalInput == 1)
|
|
||||||
{
|
|
||||||
player.rotation = Quaternion.Euler(90f, 0f, 0f);
|
|
||||||
}
|
|
||||||
else if (!standUp.ispushing && verticalInput == -1)
|
|
||||||
{
|
|
||||||
player.rotation = Quaternion.Euler(90f, 180f, 0f);
|
|
||||||
}
|
|
||||||
else if (verticalInput == 1)
|
|
||||||
{
|
|
||||||
player.rotation = Quaternion.Euler(0f, 0f, 0f);
|
|
||||||
}
|
|
||||||
else if (verticalInput == -1)
|
|
||||||
{
|
|
||||||
player.rotation = Quaternion.Euler(0f, 180f, 0f);
|
|
||||||
}
|
|
||||||
horizontal = false;
|
horizontal = false;
|
||||||
moveDirection = new Vector3(0, 0, verticalInput);
|
moveDirection = new Vector3(0, 0, verticalInput);
|
||||||
moveDirection.Normalize();
|
moveDirection.Normalize();
|
||||||
|
|
||||||
if (!horizontal && speed <= maxspeed && !standUp.ispushing)
|
|
||||||
{
|
|
||||||
speed += speedincrease;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
StartCoroutine(Slide(slide));
|
moveDirection = new Vector3(0, 0, 0);
|
||||||
if (!standUp.ispushing)
|
horizontal = true;
|
||||||
{
|
vertical = true;
|
||||||
player.rotation = Quaternion.Euler(0f, 0f, 0f);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
transform.Translate(moveDirection * speed * Time.deltaTime, Space.World);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
IEnumerator Slide(float delay)
|
|
||||||
{
|
|
||||||
yield return new WaitForSeconds(delay);
|
|
||||||
moveDirection = new Vector3(0, 0, 0);
|
|
||||||
horizontal = true;
|
|
||||||
vertical = true;
|
|
||||||
speed = basespeed;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
transform.Translate(moveDirection * speed * Time.deltaTime, Space.World);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
this.transform.position = StartPos;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,24 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class StandUpCollider : MonoBehaviour
|
|
||||||
{
|
|
||||||
public bool ispushing;
|
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
|
||||||
{
|
|
||||||
IceBlockPush block = other.gameObject.GetComponent<IceBlockPush>();
|
|
||||||
if (block != null)
|
|
||||||
{
|
|
||||||
ispushing = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnTriggerExit(Collider other)
|
|
||||||
{
|
|
||||||
IceBlockPush block = other.gameObject.GetComponent<IceBlockPush>();
|
|
||||||
if (block != null)
|
|
||||||
{
|
|
||||||
ispushing = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 19aae932aa4446c4788d84deb1116128
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class PositionReset : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField] private Vector3 StartPos;
|
|
||||||
|
|
||||||
public void Reset()
|
|
||||||
{
|
|
||||||
this.transform.position = StartPos;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 8fc662358fbf8394d804207b2a8c9868
|
|
||||||
@@ -6,11 +6,11 @@ InputManager:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Axes:
|
m_Axes:
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
m_Name: Horizontal 1
|
m_Name: Horizontal
|
||||||
descriptiveName:
|
descriptiveName:
|
||||||
descriptiveNegativeName:
|
descriptiveNegativeName:
|
||||||
negativeButton:
|
negativeButton: left
|
||||||
positiveButton:
|
positiveButton: right
|
||||||
altNegativeButton: a
|
altNegativeButton: a
|
||||||
altPositiveButton: d
|
altPositiveButton: d
|
||||||
gravity: 3
|
gravity: 3
|
||||||
@@ -22,77 +22,13 @@ InputManager:
|
|||||||
axis: 0
|
axis: 0
|
||||||
joyNum: 0
|
joyNum: 0
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
m_Name: Horizontal 2
|
m_Name: Vertical
|
||||||
descriptiveName:
|
|
||||||
descriptiveNegativeName:
|
|
||||||
negativeButton: left
|
|
||||||
positiveButton: right
|
|
||||||
altNegativeButton:
|
|
||||||
altPositiveButton:
|
|
||||||
gravity: 3
|
|
||||||
dead: 0.001
|
|
||||||
sensitivity: 3
|
|
||||||
snap: 1
|
|
||||||
invert: 0
|
|
||||||
type: 0
|
|
||||||
axis: 0
|
|
||||||
joyNum: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
m_Name: Horizontal 3
|
|
||||||
descriptiveName:
|
|
||||||
descriptiveNegativeName:
|
|
||||||
negativeButton: h
|
|
||||||
positiveButton: k
|
|
||||||
altNegativeButton:
|
|
||||||
altPositiveButton:
|
|
||||||
gravity: 3
|
|
||||||
dead: 0.001
|
|
||||||
sensitivity: 3
|
|
||||||
snap: 1
|
|
||||||
invert: 0
|
|
||||||
type: 0
|
|
||||||
axis: 0
|
|
||||||
joyNum: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
m_Name: Vertical 1
|
|
||||||
descriptiveName:
|
|
||||||
descriptiveNegativeName:
|
|
||||||
negativeButton:
|
|
||||||
positiveButton:
|
|
||||||
altNegativeButton: s
|
|
||||||
altPositiveButton: w
|
|
||||||
gravity: 3
|
|
||||||
dead: 0.001
|
|
||||||
sensitivity: 3
|
|
||||||
snap: 1
|
|
||||||
invert: 0
|
|
||||||
type: 0
|
|
||||||
axis: 0
|
|
||||||
joyNum: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
m_Name: Vertical 2
|
|
||||||
descriptiveName:
|
descriptiveName:
|
||||||
descriptiveNegativeName:
|
descriptiveNegativeName:
|
||||||
negativeButton: down
|
negativeButton: down
|
||||||
positiveButton: up
|
positiveButton: up
|
||||||
altNegativeButton:
|
altNegativeButton: s
|
||||||
altPositiveButton:
|
altPositiveButton: w
|
||||||
gravity: 3
|
|
||||||
dead: 0.001
|
|
||||||
sensitivity: 3
|
|
||||||
snap: 1
|
|
||||||
invert: 0
|
|
||||||
type: 0
|
|
||||||
axis: 0
|
|
||||||
joyNum: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
m_Name: Vertical 3
|
|
||||||
descriptiveName:
|
|
||||||
descriptiveNegativeName:
|
|
||||||
negativeButton: j
|
|
||||||
positiveButton: u
|
|
||||||
altNegativeButton:
|
|
||||||
altPositiveButton:
|
|
||||||
gravity: 3
|
gravity: 3
|
||||||
dead: 0.001
|
dead: 0.001
|
||||||
sensitivity: 3
|
sensitivity: 3
|
||||||
@@ -549,4 +485,3 @@ InputManager:
|
|||||||
type: 2
|
type: 2
|
||||||
axis: 5
|
axis: 5
|
||||||
joyNum: 0
|
joyNum: 0
|
||||||
m_UsePhysicalKeys: 1
|
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ TagManager:
|
|||||||
-
|
-
|
||||||
- Water
|
- Water
|
||||||
- UI
|
- UI
|
||||||
- Player
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
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Reference in New Issue
Block a user