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4a4e3be216
| Author | SHA1 | Date | |
|---|---|---|---|
| 4a4e3be216 | |||
| 3257f23245 | |||
| 9c1ac2c040 | |||
| 2668c0774e | |||
| 2d93071bfc | |||
| 521c86dbd4 |
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m_EditorClassIdentifier: Assembly-CSharp::IceBlockPush
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@@ -5,7 +5,6 @@ public class IceBlockPush : MonoBehaviour
|
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{
|
{
|
||||||
[SerializeField] float contactForce = 2.5f;
|
[SerializeField] float contactForce = 2.5f;
|
||||||
private Rigidbody rb;
|
private Rigidbody rb;
|
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[SerializeField] private Vector3 StartPos;
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|
||||||
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|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
@@ -35,9 +34,4 @@ public class IceBlockPush : MonoBehaviour
|
|||||||
|
|
||||||
rb.AddForce(directionVector * contactForce, ForceMode.Impulse);
|
rb.AddForce(directionVector * contactForce, ForceMode.Impulse);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Reset()
|
|
||||||
{
|
|
||||||
this.transform.position = StartPos;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
+7
-21
@@ -1,30 +1,16 @@
|
|||||||
using System;
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using System;
|
||||||
using UnityEngine;
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using UnityEngine;
|
||||||
|
using UnityEngine.Serialization;
|
||||||
|
|
||||||
public class Pit : MonoBehaviour
|
public class Pit : MonoBehaviour
|
||||||
{
|
{
|
||||||
public PlayerMove player;
|
public float startmass;
|
||||||
public IceBlockPush ice;
|
|
||||||
//
|
|
||||||
// // Update is called once per frame
|
|
||||||
// void Update()
|
|
||||||
// {
|
|
||||||
// if (Input.GetKeyDown(KeyCode.Space))
|
|
||||||
// {
|
|
||||||
// player.Reset();
|
|
||||||
// ice.Reset();
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (other.GetComponent<PlayerMove>())
|
if (other.isTrigger) return;
|
||||||
{
|
startmass = other.GetComponent<Rigidbody>().mass;
|
||||||
player.Reset();
|
other.GetComponent<Rigidbody>().mass = 100;
|
||||||
}
|
other.GetComponent<Rigidbody>().mass = startmass;
|
||||||
else if(other.GetComponent<IceBlockPush>())
|
other.GetComponent<PositionReset>().Reset();
|
||||||
{
|
|
||||||
ice.Reset();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,17 +1,29 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using Unity.VisualScripting;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class PlayerMove : MonoBehaviour
|
public class PlayerMove : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
[SerializeField] private float basespeed;
|
||||||
[SerializeField] private float speed;
|
[SerializeField] private float speed;
|
||||||
[SerializeField] private Rigidbody rb;
|
[SerializeField] private float speedincrease;
|
||||||
[SerializeField] private Vector3 StartPos;
|
[SerializeField] private float maxspeed;
|
||||||
|
|
||||||
|
private Rigidbody rb;
|
||||||
|
[SerializeField] private float slide;
|
||||||
|
|
||||||
|
Vector3 moveDirection;
|
||||||
|
|
||||||
bool vertical;
|
bool vertical;
|
||||||
bool horizontal;
|
private bool horizontal;
|
||||||
|
|
||||||
|
[SerializeField] private StandUpCollider standUp;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
rb = GetComponent<Rigidbody>();
|
rb = GetComponent<Rigidbody>();
|
||||||
|
standUp = FindAnyObjectByType(typeof(StandUpCollider)) as StandUpCollider;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
@@ -21,26 +33,44 @@ public class PlayerMove : MonoBehaviour
|
|||||||
horizontalInput = Mathf.Round(horizontalInput);
|
horizontalInput = Mathf.Round(horizontalInput);
|
||||||
verticalInput = Mathf.Round(verticalInput);
|
verticalInput = Mathf.Round(verticalInput);
|
||||||
|
|
||||||
Vector3 moveDirection;
|
|
||||||
|
|
||||||
if (horizontalInput != 0 && horizontal == true)
|
if (horizontalInput != 0 && horizontal == true)
|
||||||
{
|
{
|
||||||
|
if (!standUp.ispushing)
|
||||||
|
{
|
||||||
|
transform.rotation = Quaternion.Euler(0f, 0f, 90f);
|
||||||
|
}
|
||||||
vertical = false;
|
vertical = false;
|
||||||
moveDirection = new Vector3(horizontalInput,0, 0);
|
moveDirection = new Vector3(horizontalInput,0, 0);
|
||||||
moveDirection.Normalize();
|
moveDirection.Normalize();
|
||||||
|
|
||||||
|
if (!vertical && speed <= maxspeed && !standUp.ispushing)
|
||||||
|
{
|
||||||
|
speed += speedincrease;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
else if (verticalInput != 0 && vertical == true)
|
else if (verticalInput != 0 && vertical == true)
|
||||||
{
|
{
|
||||||
|
if (!standUp.ispushing)
|
||||||
|
{
|
||||||
|
transform.rotation = Quaternion.Euler(90f, 0f, 0f);
|
||||||
|
}
|
||||||
horizontal = false;
|
horizontal = false;
|
||||||
moveDirection = new Vector3(0, 0, verticalInput);
|
moveDirection = new Vector3(0, 0, verticalInput);
|
||||||
moveDirection.Normalize();
|
moveDirection.Normalize();
|
||||||
|
|
||||||
|
if (!horizontal && speed <= maxspeed && !standUp.ispushing)
|
||||||
|
{
|
||||||
|
speed += speedincrease;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
moveDirection = new Vector3(0, 0, 0);
|
StartCoroutine(Slide(slide));
|
||||||
horizontal = true;
|
transform.rotation = Quaternion.Euler(0f, 0f, 0f);
|
||||||
vertical = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -48,8 +78,19 @@ public class PlayerMove : MonoBehaviour
|
|||||||
transform.Translate(moveDirection * speed * Time.deltaTime, Space.World);
|
transform.Translate(moveDirection * speed * Time.deltaTime, Space.World);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Reset()
|
|
||||||
|
|
||||||
|
IEnumerator Slide(float delay)
|
||||||
{
|
{
|
||||||
this.transform.position = StartPos;
|
yield return new WaitForSeconds(delay);
|
||||||
|
moveDirection = new Vector3(0, 0, 0);
|
||||||
|
horizontal = true;
|
||||||
|
vertical = true;
|
||||||
|
speed = basespeed;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,24 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class StandUpCollider : MonoBehaviour
|
||||||
|
{
|
||||||
|
public bool ispushing;
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
IceBlockPush block = other.gameObject.GetComponent<IceBlockPush>();
|
||||||
|
if (block != null)
|
||||||
|
{
|
||||||
|
ispushing = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
IceBlockPush block = other.gameObject.GetComponent<IceBlockPush>();
|
||||||
|
if (block != null)
|
||||||
|
{
|
||||||
|
ispushing = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 19aae932aa4446c4788d84deb1116128
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PositionReset : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Vector3 StartPos;
|
||||||
|
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
this.transform.position = StartPos;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8fc662358fbf8394d804207b2a8c9868
|
||||||
Reference in New Issue
Block a user