6 Commits

Author SHA1 Message Date
jlink 4a4e3be216 Movement anpassungen (no slide while push) 2026-01-24 13:27:39 +01:00
jlink 3257f23245 Pit more versatile 2026-01-23 19:20:39 +01:00
jlink 9c1ac2c040 s 2026-01-23 18:39:33 +01:00
jlink 2668c0774e sounds 2026-01-23 18:38:33 +01:00
jlink 2d93071bfc Sounds 2026-01-23 18:38:17 +01:00
jlink 521c86dbd4 Slide and Glide 2026-01-23 18:36:25 +01:00
26 changed files with 224 additions and 43 deletions
+8
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+104 -7
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@@ -281,6 +348,7 @@ GameObject:
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@@ -423,7 +491,7 @@ Transform:
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@@ -442,7 +510,19 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::IceBlockPush
contactForce: 4
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m_EditorClassIdentifier: Assembly-CSharp::PlayerMove
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slide: 0.2
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-6
View File
@@ -5,7 +5,6 @@ public class IceBlockPush : MonoBehaviour
{
[SerializeField] float contactForce = 2.5f;
private Rigidbody rb;
[SerializeField] private Vector3 StartPos;
private void Start()
{
@@ -35,9 +34,4 @@ public class IceBlockPush : MonoBehaviour
rb.AddForce(directionVector * contactForce, ForceMode.Impulse);
}
public void Reset()
{
this.transform.position = StartPos;
}
}
+7 -21
View File
@@ -1,30 +1,16 @@
using System;
using UnityEngine;
using UnityEngine.Serialization;
public class Pit : MonoBehaviour
{
public PlayerMove player;
public IceBlockPush ice;
//
// // Update is called once per frame
// void Update()
// {
// if (Input.GetKeyDown(KeyCode.Space))
// {
// player.Reset();
// ice.Reset();
// }
// }
public float startmass;
private void OnTriggerEnter(Collider other)
{
if (other.GetComponent<PlayerMove>())
{
player.Reset();
}
else if(other.GetComponent<IceBlockPush>())
{
ice.Reset();
}
if (other.isTrigger) return;
startmass = other.GetComponent<Rigidbody>().mass;
other.GetComponent<Rigidbody>().mass = 100;
other.GetComponent<Rigidbody>().mass = startmass;
other.GetComponent<PositionReset>().Reset();
}
}
+50 -9
View File
@@ -1,17 +1,29 @@
using System;
using System.Collections;
using Unity.VisualScripting;
using UnityEngine;
public class PlayerMove : MonoBehaviour
{
[SerializeField] private float basespeed;
[SerializeField] private float speed;
[SerializeField] private Rigidbody rb;
[SerializeField] private Vector3 StartPos;
[SerializeField] private float speedincrease;
[SerializeField] private float maxspeed;
private Rigidbody rb;
[SerializeField] private float slide;
Vector3 moveDirection;
bool vertical;
bool horizontal;
private bool horizontal;
[SerializeField] private StandUpCollider standUp;
private void Start()
{
rb = GetComponent<Rigidbody>();
standUp = FindAnyObjectByType(typeof(StandUpCollider)) as StandUpCollider;
}
void Update()
@@ -21,26 +33,44 @@ public class PlayerMove : MonoBehaviour
horizontalInput = Mathf.Round(horizontalInput);
verticalInput = Mathf.Round(verticalInput);
Vector3 moveDirection;
if (horizontalInput != 0 && horizontal == true)
{
if (!standUp.ispushing)
{
transform.rotation = Quaternion.Euler(0f, 0f, 90f);
}
vertical = false;
moveDirection = new Vector3(horizontalInput,0, 0);
moveDirection.Normalize();
if (!vertical && speed <= maxspeed && !standUp.ispushing)
{
speed += speedincrease;
}
}
else if (verticalInput != 0 && vertical == true)
{
if (!standUp.ispushing)
{
transform.rotation = Quaternion.Euler(90f, 0f, 0f);
}
horizontal = false;
moveDirection = new Vector3(0, 0, verticalInput);
moveDirection.Normalize();
if (!horizontal && speed <= maxspeed && !standUp.ispushing)
{
speed += speedincrease;
}
}
else
{
moveDirection = new Vector3(0, 0, 0);
horizontal = true;
vertical = true;
StartCoroutine(Slide(slide));
transform.rotation = Quaternion.Euler(0f, 0f, 0f);
}
@@ -48,8 +78,19 @@ public class PlayerMove : MonoBehaviour
transform.Translate(moveDirection * speed * Time.deltaTime, Space.World);
}
public void Reset()
IEnumerator Slide(float delay)
{
this.transform.position = StartPos;
yield return new WaitForSeconds(delay);
moveDirection = new Vector3(0, 0, 0);
horizontal = true;
vertical = true;
speed = basespeed;
}
}
+24
View File
@@ -0,0 +1,24 @@
using UnityEngine;
public class StandUpCollider : MonoBehaviour
{
public bool ispushing;
private void OnTriggerEnter(Collider other)
{
IceBlockPush block = other.gameObject.GetComponent<IceBlockPush>();
if (block != null)
{
ispushing = true;
}
}
private void OnTriggerExit(Collider other)
{
IceBlockPush block = other.gameObject.GetComponent<IceBlockPush>();
if (block != null)
{
ispushing = false;
}
}
}
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+11
View File
@@ -0,0 +1,11 @@
using UnityEngine;
public class PositionReset : MonoBehaviour
{
[SerializeField] private Vector3 StartPos;
public void Reset()
{
this.transform.position = StartPos;
}
}
+2
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